José Luís Silva
Biography
José Luís Silva holds a Ph.D. in Computer Science from the Portuguese MAP-i Consortium (University of Minho, University of Aveiro and University of Porto) and performed a postDoc at Interactive Critical Systems (ICS) team, IRIT, University of Toulouse (France). He is an Assistant Professor at Lisbon University Institute (ISCTE-IUL) and member of the Laboratory of Robotics and Engineering Systems (LARSyS), Information Sciences and Technologies and Architecture Research Center (ISTAR) and IFIP TC 13 – Working Groups 13.2 and 13.10.
José Luís participated in national and international research projects (including with Airbus and the European Space Agency) and participated in the Portuguese contribution to Simulated Mars Mission – AMADEE-20. His work has been published in peer-reviewed international journals and conferences such as IEEE Access, IJHCS, ACM EICS, IEEE RO-MAN, ACM IUI, ACM MobileHCI, ACM TEI, ACM/IEEE HRI and INTERACT. In the past, he was an Invited Assistant Professor at University of Madeira, a Lecturer at Cávado e Ave Polytechnic Institute, a member of the INESC TEC laboratory and a visiting PhD student at both Georgia Institute of Technology (USA) and Newcastle University (UK). His main research interests are Software Engineering, Human-Computer Interaction and Human-Robot Interaction. His awards and honours include the ISCTE-IUL Scientific Awards and the Fraunhofer Portugal Challenge PhD Award.
Publications
2016
Make it ISI: interactive systems integration tool Proceedings Article
In: EICS, pp. 245–250, ACM, 2016.
2015
A methodology for playful learning application development Conference
Information Systems and Technologies (CISTI), 2015 10th Iberian Conference, Aveiro, Portugal, 2015.
A Personalidade nos trabalhos em Grupo no Ensino Superior Masters Thesis
Madeira, Funchal, 2015.
Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study Proceedings Article
In: HCI (21), pp. 237–248, Springer, 2015.
Supporting the Design of an Ambient Assisted Living System Using Virtual Reality Prototypes Proceedings Article
In: IWAAL, pp. 49–61, Springer, 2015.
Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study Book Chapter
In: Streitz, Norbert; Markopoulos, Panos (Ed.): Distributed, Ambient, and Pervasive Interactions, no. 9189, pp. 237–248, Springer International Publishing, Cham, 2015, ISBN: 978-3-319-20804-6.
Supporting the Design of an Ambient Assisted Living System Using Virtual Reality Proto Book Chapter
In: Cleland, Ian; Guerrero, Luis; Bravo, José (Ed.): Ambient Assisted Living. ICT-based Solutions in Real Life Situations: 7th International Work-Conference, IWAAL 2015, Puerto Varas, Chile, December 1-4, 2015, Proceedings, pp. 49–61, Springer International Publishing, Cham, 2015, ISBN: 978-3-319-26410-3.
2014
A Virtual Environment based Serious Game to Support Health Education Proceedings
2014.
Rapid Development of First Person Serious Games using the APEX Platform: The Asthma Game Proceedings
2014.
A Virtual Environment based Serious Game to Support Health Education Journal Article
In: EAI Endorsed Trans. Ambient Syst., vol. 1, no. 3, pp. e5, 2014.