Valentina Nisi
Biography
Valentina Nisi is a full Professor in Design Thinking at IST, U. of Lisbon (Portugal), Adjunct Faculty at the HCI Institute, Carnegie Mellon University (USA) and Founding Researcher and Board Member at the Interactive Technologies Institute (ITI LARSyS). Her research encompasses Interactive Digital Storytelling, Gaming, and HCI, through post-human lenses. Spanning from Fine Arts to Storytelling and HCI, Valentina’s background contributes to an interdisciplinary view that combines a Research-through-Design approach with post-humanistic concerns. Her research efforts have been awarded support from regional (RAM: Região Autónoma da Madeira), national (FCT: Fundação para a Ciência e a Tecnologia) and international (HE: Horizon Europe) funding programs.
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Publications
2021
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors Journal Article
In: International Journal of Human–Computer Interaction, vol. 0, no. 0, pp. 1-15, 2021.
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment Proceedings Article
In: Human-Computer Interaction -- INTERACT 2021, pp. 3–24, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85616-8.
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy Proceedings Article
In: Proceedings of the Conference on Information Technology for Social Good, pp. 145–150, Association for Computing Machinery, Roma, Italy, 2021, ISBN: 9781450384780.
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling Proceedings Article
In: Proceedings of EAI ArtsIT 2021 – 10th EAI International Conference: ArtsIT, Interactivity & Game Creation, pp. 145–150, Springer, Karlsruhe, Germany, 2021.
People-Place Interactions: From Pictures and Stories to Places and Sense of Place Proceedings Article
In: Proceedings of the Ninth Congress of the International Association of Societies of Design Research, pp. 145–150, Springer, Hong-Kong, China, 2021.
Square Peg, Round Hole: A Case Study on Using Visual Question & Answering in Games Proceedings Article
In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 133–139, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383561.
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity Proceedings Article
In: Hauge, Jannicke Baalsrud; Cardoso, Jorge C. S.; Roque, Licínio; Gonzalez-Calero, Pedro A. (Ed.): Entertainment Computing -- ICEC 2021, pp. 427–432, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-89394-1.
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience Journal Article
In: Journal of Big Data, vol. 8, no. 1, pp. 51, 2021, ISSN: 2196-1115.
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling Proceedings Article
In: Mitchell, Alex; Vosmeer, Mirjam (Ed.): Interactive Storytelling, pp. 338–348, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-92300-6.
Climate Change Communication in HCI: A Visual Analysis of the Past Decade Proceedings Article
In: Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383769.