Vanessa Cesário
Biography
Professor Vanessa Cesário is a distinguished expert in Digital Media and Human-Computer Interaction (HCI). She holds a Ph.D. in Digital Media (Communications sciences and technology), a Master’s in Cultural Management, and a Bachelor’s in Communication. Her research focuses on HCI and communication within cultural heritage spaces, using participatory design to enhance engagement and preservation through technology.
As a member of the Interactive Technologies Institute (ITI), Professor Cesário collaborates with international institutions, contributing to various research areas. She is recognized for her scholarly work in international journals and conferences, particularly in Communication, HCI, Interaction Design, and Cultural Heritage.
Professor Cesário teaches at the Faculty of Arts and Humanities at the University of Madeira. In her current role, her teaching methodology emphasizes integrating theoretical principles with practical applications, preparing students to navigate and excel in the dynamic landscape of modern digital communication. Through her academic endeavours, she explores the complex interplay between technology, communication, and cultural heritage.
Related Projects
News
Publications
2021
People-Place Interactions: From Pictures and Stories to Places and Sense of Place Proceedings Article
In: Proceedings of the Ninth Congress of the International Association of Societies of Design Research, pp. 145–150, Springer, Hong-Kong, China, 2021.
Impalpable Narratives: How to capture intangible cultural heritage of migrant communities Proceedings Article
In: Proceedings of the 10th International Conference on Communities & Technologies-Wicked Problems in the Age of Tech, pp. 109–120, 2021.
2020
A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point Proceedings
Springer, Cham, vol. 12497, 2020, ISBN: 978-3-030-62515-3.
Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums Proceedings Article
In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-13, Association for Computing Machinery, New York, NY, USA, 2020, ISBN: 9781450367080.
2019
Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace Proceedings
Springer, Cham, vol. 11863, 2019, ISBN: 978-3-030-34643-0.
Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers Proceedings
Springer, Cham, vol. 11749, 2019, ISBN: 978-3-030-29389-5.
Word Association: Engagement of Teenagers in a Co-design Process Journal Article
In: vol. 11749, pp. 693-697, 2019, ISBN: 978-3-030-29389-5.
Association for Computing Machinery, New York, NY, United States, 2019, ISBN: 978-1-4503-5971-9.
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals Proceedings Article
In: CHI PLAY (Companion), pp. 159–169, ACM, 2019.
2018
Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences Conference
32nd British Human-Computer Interaction Conference (BHCI textquoteright18), 2018.