Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2016
The Goals Approach: Enterprise Model-Driven Agile Human-Centered Software Engineering Conference
Human-Centered and Error-Resilient Systems Development: 6th International Conference on Human-Centered Software Engineering, HCSE 2016, HESSD 2016, Springer International Publishing Springer International Publishing, Stockholm, Sweden, 2016, ISBN: 978-3-319-44902-9.
SustDataED: A Public Dataset for Electric Energy Disaggregation Research Conference
ICT for Sustainability 2016, Atlantis Press Atlantis Press, Amsterdam, The Netherlands, 2016, ISBN: 978-94-6252-224-4.
NeuRow: an Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback Conference
3rd International Conference on Physiological Computing Systems (PhyCS 2016), Lisbon, Portugal, 2016.
Relação Escola-Família: Participação dos Encarregados de Educação na Escola Conference
Investigação Qualitativa em Educação / Investigación Cualitativa en Educación, CIAIQ 2016 CIAIQ 2016, 2016, ISBN: 978-972-8914-58-5.
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design Journal Article
In: Multimedia Tools and Applications, pp. 1–29, 2016, ISSN: 1573-7721.
Human Mobility Tracking through Passive WiFi - A case study of Madeira Island, Universidade da Madeira Masters Thesis
University of Madeira, Funchal, 2016.
Balancing Tradeoffs in the Design of an Interactive Art Installation on Surveillance and Big Data Conference
HCI International 2016, Toronto, Canada, 2016.
Brick by Brick: Designing an Interactive Art Installation Around Ulysses, Surveillance, and Big Data Conference
XXV International James Joyce Symposium 2016, London, UK, 2016.
Children's Books: Paper VS Digital, What Do They Prefer? Conference
Interaction Design and Children 2016, ACM ACM, Manchester, United Kingdom, 2016.
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children Proceedings
Springer, Cham, Porto, Portugal, 2016.
Crescendo: Routine Learning App for Children with Autism Spectrum Disorders Conference
Interaction Design and Children 2016, 2016.
Human Work Interaction Design Guidelines for Industry 4.0 Proceedings
Bari, Italy, 2016.
Post-Media Marinetti: The 21st Century Avant-Garde Manifesto Conference
2016 International Conference of the European Network of Avant-Garde and Modernism Studies (EAM), Rennes, France, 2016.
Television fiction & identity disclosure. Analyzing the comments posted by female fans and community managers Conference
4th International Conference Digital Media & Electronic Communication, Le Havre, France, 2016.
Watt-I-See: A Tangible Visualization of Energy Conference
Proceedings of the International Working Conference on Advanced Visual Interfaces, ACM ACM, New York, NY, USA, 2016, ISBN: 978-1-4503-4131-8.
John Dos Passos Book Chapter
In: The Routledge Encyclopedia of Modernism, Taylor and Francis, Ed. Stephen Ross, 2016.
Things, References, Connectors, Types, Variables, Relations and Attributes–A Contribution to the FI and MU Theories Conference
Enterprise Engineering Working Conference, Springer International Publishing Springer International Publishing, 2016.
Automatic web content personalization through reinforcement learning Journal Article
In: J. Syst. Softw., vol. 121, pp. 157–169, 2016.
Manifestos for the Internet Age (review) Journal Article
In: Minor Literature[s], 2016.
A Service-Oriented Approach to Crowdsensing for Accessible Smart Mobility Scenarios Journal Article
In: Mob. Inf. Syst., vol. 2016, pp. 2821680:1–2821680:14, 2016.
AV Zones – Tablet App for Audiovisual Performance Proceedings Article
In: Proc. 3rd ICLI, Brighton, 2016.
The Narrow Path: constraints and counter-constraints Conference
Resonate textquoteright16, Belgrade, Serbia, 2016.
Unleashing the true potential of social networks: confirming emphinfliximab medical trials through Facebook posts Journal Article
In: Netw. Model. Anal. Health Informatics Bioinform., vol. 5, no. 1, pp. 15, 2016.
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study Conference
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, ACM ACM, New York, NY, USA, 2016, ISBN: 978-1-4503-4082-3.
Understanding Crohn's disease patients reaction to infliximab from facebook: A medical perspective Proceedings Article
In: ASONAM, pp. 1007–1010, IEEE Computer Society, 2016.
Paths to engagement combining sound, animation and interactivity: a comparative evaluation of three net art projects Journal Article
In: International Journal of Arts and Technology, vol. 9, no. 2, pp. 126–144, 2016.
Ethical Considerations for Pain Detection in Non Communicative Patients Journal Article
In: IEEE Latin America Transactions, vol. 14, pp. 1135-1138, 2016, ISSN: 1548-0992.
Assessing the efficacy of a diegetic game interface with Oculus Rift Proceedings Article
In: CCNC, pp. 387–392, IEEE, 2016.
Ethical Considerations for Pain Detection in Non Communicative Patients Journal Article
In: IEEE Latin America Transactions, vol. 14, pp. 1135-1138, 2016, ISSN: 1548-0992.
Personalizing Pedestrian Accessible way-finding with mPASS Proceedings Article
In: CCNC, pp. 1119–1124, IEEE, 2016.