Publications
During 2025, the Interactive Technologies Institute research community demonstrated a strong and sustained scientific output, with 168 unique peer-reviewed publications, including 33 conference papers, 89 journal articles, 20 book chapters, and 26 other scholarly contributions.
0000
Rodrigues, Gemma
Simone Leightextquoterights Architectural Excavations and Inventions: A Storehouse of Signs Conference
Artiststextquoteright Critical Interventions into Architecture and Urbanism, University of Warwick, London, 0000.
@conference{10293,
title = {Simone Leightextquoterights Architectural Excavations and Inventions: A Storehouse of Signs},
author = {Gemma Rodrigues},
booktitle = {Artiststextquoteright Critical Interventions into Architecture and Urbanism},
address = {University of Warwick, London},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Dionisio, Mara; Bala, P; Trindade, R; Nisi, Valentina; Hanna, Julian
Lucid Peninsula: DreamScope an Interactive Physical Installation Proceedings
ACM, Glasgow, UK, 0000.
@proceedings{8486,
title = {Lucid Peninsula: DreamScope an Interactive Physical Installation},
author = {Mara Dionisio and P Bala and R Trindade and Valentina Nisi and Julian Hanna},
journal = {Creativity & Cognition textquoteright15},
publisher = {ACM},
address = {Glasgow, UK},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Vourvopoulos, Athanasios; Cardona, John Edison Munoz; Badia, Bermudez S
Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming Conference
International Conference on Virtual Rehabilitation (ICVR), IEEE Explore IEEE Explore, Valencia, Spain, 0000.
@conference{8488,
title = {Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming},
author = {Athanasios Vourvopoulos and John Edison Munoz Cardona and Bermudez S Badia},
booktitle = {International Conference on Virtual Rehabilitation (ICVR)},
publisher = {IEEE Explore},
address = {Valencia, Spain},
organization = {IEEE Explore},
abstract = {<p>Stroke is among the leading causes of long-term disabilities leaving an increasing number of people with cognitive and motor impairments, loss of independence in their daily life and with a high societal cost. So far, the development of Brain-Computer Interfaces (BCIs) that translate brain activity into control signals in computers or external devices provides new strategies to overcome stroke-related motor limitations. Recent studies demonstrated the brain&$#$39;s capacity for functional and structural plasticity and recovery even in severe chronic stroke. However, it is not fully clear how we can exploit the neurobiological mechanisms underlying recovery. This is the case for restorative BCI research. There is currently no standardized and accepted treatment for the use of BCIs with patients suffering from acute or chronic motor impairments. In this study we investigated with 9 healthy participants the role of multimodal virtual reality (VR) simulations and of motor priming (MP) in a motor imagery BCI training. Our findings show improved BCI performance for VR and MP conditions, as well as the capacity to modulate and enhance brain activity patterns. Our data suggest that both VR and MP can be useful to promote neural activation and neuroplastic changes in the rehabilitation of stroke patients a motor imagery neurofeedback paradigm.</p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Keane, K; Nisi, Valentina
Experience Prototyping: Gathering Rich Understandings to Guide Design Book Chapter
In: Emerging Research and Trends in Interactivity and the Human-Computer Interface, pp. 224 - 237, IGI Global, 0000, ISBN: 9781466646230.
@inbook{8644,
title = {Experience Prototyping: Gathering Rich Understandings to Guide Design},
author = {K Keane and Valentina Nisi},
url = {http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-4623-0.ch011},
isbn = {9781466646230},
booktitle = {Emerging Research and Trends in Interactivity and the Human-Computer Interface},
pages = {224 - 237},
publisher = {IGI Global},
organization = {IGI Global},
abstract = {<p>In this chapter, the authors discuss Experience Prototyping as an appropriate research tool for capturing people’s stories related to physical places. It is difficult to explore subjective experiences through strict conventional prototyping methods within a lab; therefore, the authors argue the need for innovative research techniques especially when designing interactive systems where mobility, context, and people play a fundamental role. They discuss the methodology of “Experience Prototyping,” which is used to gather insight in a research project, and also what advantages such method brings to a user-centered process. The authors present some reflections and themes that emerged from using experience prototypes, and how they contribute to our understanding of the relationship between spatial narrative and place, and in particular how they may be used as an interaction resource towards discovery and sharing of “place.” In doing so, they offer a basis for discussion on how to co-design technologically mediated experiences together with users of such spaces. Finally, the authors discuss how this method informed the design of “The Breadcrumbs” application.</p>},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}
Tan, Chiew Seng Sean; Luyten, Kris; Bergh, Jan Van Den; ö, Johannes Sch; Coninx, Karin
The Role of Physiological Cues during Remote Collaboration Journal Article
In: Presence: Teleoperators and Virtual EnvironmentsPresence: Teleoperators and Virtual Environments, vol. 23, pp. 90 - 107, 0000, ISBN: 1054-7460, (doi: 10.1162/PRES_a_00168).
@article{8646,
title = {The Role of Physiological Cues during Remote Collaboration},
author = {Chiew Seng Sean Tan and Kris Luyten and Jan Van Den Bergh and Johannes Sch ö and Karin Coninx},
url = {http://dx.doi.org/10.1162/PRES_a_00168},
isbn = {1054-7460},
journal = {Presence: Teleoperators and Virtual EnvironmentsPresence: Teleoperators and Virtual Environments},
volume = {23},
pages = {90 - 107},
publisher = {MIT Press},
abstract = {Abstract Empathic communication allows individuals to perceive and understand the feeling and emotion of the person with whom they are interacting. This could be particularly important during remote collaboration (such as remote assistance or distance learning) to enhance the social and emotional understanding of geographically distributed partners. However, supporting awareness in remote collaboration is very challenging especially when the interaction with the remote parties results in less information that can be communicated than in a physical interaction. We explore the effect of visualization using physiological cues that allow users to interpret emotional behaviors of remote parties with whom they are interacting in real time. The proposed visual representation allows users to infer emotional patterns from physiological cues that can potentially influence their communication approach toward a more aggressive style or maintain passive and peaceful interaction. We conducted a study involving participants who were paired up for a collaborative assessment task, interacting via voice only, videoconference, or a visual representation of the physiological measurements. Participants perceived the usage of our visual representation with higher group cohesiveness than using voice-only interaction. Further analysis shows that the visual representation significantly increases the positive affect score (i.e., participants are perceived to be more alert and demonstrate less distress) during remote collaboration. We discuss the possibilities of the proposed visual representation to support empathic communication during remote collaboration, and the benefits to the remote partners of having positive affect and group cohesiveness.Abstract Empathic communication allows individuals to perceive and understand the feeling and emotion of the person with whom they are interacting. This could be particularly important during remote collaboration (such as remote assistance or distance learning) to enhance the social and emotional understanding of geographically distributed partners. However, supporting awareness in remote collaboration is very challenging especially when the interaction with the remote parties results in less information that can be communicated than in a physical interaction. We explore the effect of visualization using physiological cues that allow users to interpret emotional behaviors of remote parties with whom they are interacting in real time. The proposed visual representation allows users to infer emotional patterns from physiological cues that can potentially influence their communication approach toward a more aggressive style or maintain passive and peaceful interaction. We conducted a study involving participants who were paired up for a collaborative assessment task, interacting via voice only, videoconference, or a visual representation of the physiological measurements. Participants perceived the usage of our visual representation with higher group cohesiveness than using voice-only interaction. Further analysis shows that the visual representation significantly increases the positive affect score (i.e., participants are perceived to be more alert and demonstrate less distress) during remote collaboration. We discuss the possibilities of the proposed visual representation to support empathic communication during remote collaboration, and the benefits to the remote partners of having positive affect and group cohesiveness.},
note = {doi: 10.1162/PRES_a_00168},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Esteves, Augusto; Quintal, Filipe; Oakley, Ian
TouchCloud: Enabling People to Augment Real-world Objects With Cloud-stored Data Conference
Human Computer Interaction Korea (HCI Korea textquoteright14), 0000.
@conference{8647,
title = {TouchCloud: Enabling People to Augment Real-world Objects With Cloud-stored Data},
author = {Augusto Esteves and Filipe Quintal and Ian Oakley},
booktitle = {Human Computer Interaction Korea (HCI Korea textquoteright14)},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Kostkova, P
Agent-Based Up-to-date Data Management in National electronic Library for Communicable Disease Proceedings Article
In: "Applications of intelligent agents in health care", Whitestein Series in Software Agent Technologies, 0000.
@inproceedings{kostkova2003agentbaseddisease,
title = {Agent-Based Up-to-date Data Management in National electronic Library for Communicable Disease},
author = {P Kostkova},
booktitle = {"Applications of intelligent agents in health care"},
publisher = {Whitestein Series in Software Agent Technologies},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Lucas, Carla; Soares, L
Bibliotherapy: A tool to promote childrentextquoterights psychological well-being Journal Article
In: Journal of Poetry Therapy, vol. 26, 0000.
@article{8779,
title = {Bibliotherapy: A tool to promote childrentextquoterights psychological well-being},
author = {Carla Lucas and L Soares},
journal = {Journal of Poetry Therapy},
volume = {26},
abstract = {<p> </p><p>The ever-changing complexity of society results in numerous challenges for children, teachers and their parents. We need tools to help children to develop their potential, and to serve society in an optimized way. Bibliotherapy may be helpful to promote the children development in different domains. It is a powerful tool to open dialogues with children and help them to relate to the message in the book and their own personal struggles. In a nonthreatening way the books encourage reflection, critical thinking, and enables children to communicate openly with others about what they read and their life experiences. This promotes their problem-solving skills. Therefore, bibliotherapy could be particularly useful in school environments. In this article we will reflect about the benefits of bibliotherapy, its guidelines and also how to implement it in schools in a team work between teachers and psychologists</p>},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Chen, MC; Lim, V
Collection and Representation of Customerstextquoteright Visual Attention in a Simulated Tourist Information Office. Conference
EyeTrackBehavior Conference, Boston, MA, USA, 0000.
@conference{8780,
title = {Collection and Representation of Customerstextquoteright Visual Attention in a Simulated Tourist Information Office.},
author = {MC Chen and V Lim},
booktitle = {EyeTrackBehavior Conference},
address = {Boston, MA, USA},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Chen, MC; Alves, N; Sol, Ricardo
Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks Proceedings
Springer Berlin Heidelberg, Maribor, Slovenia, vol. 7946, 0000, ISBN: 978-3-642-39062-3.
@proceedings{8781,
title = {Combining Spatial and Temporal Information of Eye Movements in Goal-Oriented Tasks},
author = {MC Chen and N Alves and Ricardo Sol},
isbn = {978-3-642-39062-3},
journal = {SouthCHI, International Conference on Human Factors in Computing & Informatics [Acceptance Rate: 22%]},
volume = {7946},
pages = {827-830},
publisher = {Springer Berlin Heidelberg},
address = {Maribor, Slovenia},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Bianchi, A; Oakley, Ian
Designing Tangible Magnetic Appcessories Conference
TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%], ACM ACM, Barcelona, Spain, 0000.
@conference{8782,
title = {Designing Tangible Magnetic Appcessories},
author = {A Bianchi and Ian Oakley},
booktitle = {TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%]},
publisher = {ACM},
address = {Barcelona, Spain},
organization = {ACM},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Lopes, Antonio
Elderly People: Digital Inclusion Conference
VII Seminário – Exclus~ao Digital na Sociedade de Informac c~ao, Faculdade de Motricidade Humana Faculdade de Motricidade Humana, Lisboa, Portugal, 0000.
@conference{8783,
title = {Elderly People: Digital Inclusion},
author = {Antonio Lopes},
booktitle = {VII Seminário – Exclus~ao Digital na Sociedade de Informac c~ao},
publisher = {Faculdade de Motricidade Humana},
address = {Lisboa, Portugal},
organization = {Faculdade de Motricidade Humana},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Orbrist, M; Wurhofer, D; Krischkowsky, A; Karapanos, Evangelos; Wilfinger, D; Perterer, N; Tscheligi, M
Experiential Perspectives on Road Congestions Conference
CHI 2013, [Acceptance Rate: 32%], Paris, France, 0000.
@conference{8784,
title = {Experiential Perspectives on Road Congestions},
author = {M Orbrist and D Wurhofer and A Krischkowsky and Evangelos Karapanos and D Wilfinger and N Perterer and M Tscheligi},
booktitle = {CHI 2013, [Acceptance Rate: 32%]},
address = {Paris, France},
abstract = {<p>Commuting can be perceived as both ‘relaxing’ and ‘stressful’. An important cause for stress is getting stuck in traffic, which can - especially when unexpected - quickly turn commuting into a negative experience, often associated with frustration and the feeling of wasting time. Congestion experiences do not need to be frustrating and annoying. In our research, we aim to generate design solutions for turning the negative experiences into positive ones. We foster the experiential perspective on road congestions, and go beyond current automotive HCI research, which mainly focuses on safety, functionality, and usability. In this paper, we present our work-in progress on characterizing congestion experiences and needs, explored in a design workshop outlining future design directions for supporting positive experiences.</p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Chen, MC; Lim, V
Eye Gaze and Mouse Cursor Relationship in a Debugging Task Conference
15th International Conference on Human-Computer Interaction, Las Vegas, Nevada, USA, 0000.
@conference{8785,
title = {Eye Gaze and Mouse Cursor Relationship in a Debugging Task},
author = {MC Chen and V Lim},
booktitle = {15th International Conference on Human-Computer Interaction},
address = {Las Vegas, Nevada, USA},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Gouveia, E; Azevedo, F; Ferreira, L; Caldeira, P; Almeida, V; Gouveia, R'uben; Karapanos, Evangelos
Look what I found! Augmenting Phone Calls with Memories of the Past Conference
CHI 2013, [Acceptance Rate: 32%], Paris, France, 0000.
@conference{8786,
title = {Look what I found! Augmenting Phone Calls with Memories of the Past},
author = {E Gouveia and F Azevedo and L Ferreira and P Caldeira and V Almeida and R'uben Gouveia and Evangelos Karapanos},
booktitle = {CHI 2013, [Acceptance Rate: 32%]},
address = {Paris, France},
abstract = {<p>Photos have an enormous capacity in cueing memories of our past and supporting collective reminiscing. Yet, despite the considerable increase in our ability to efficiently capture photos, our digital photo collections remain to a large extent invisible to our everyday interactions with the physical world. We present the design of “Look what I found!”, a mobile application that aims at supporting collective reminiscing through making photos present in our daily phone calls. We then report the field trial of “Look what I found!” that discovered unexpected and often inventive ways in which users appropriate the application in their daily lives</p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Esteves, Augusto; Hoven, Elise; Oakley, Ian
Physical Games or Digital Games? Comparing Support for Mental Projection in Tangible and Virtual Representations of a Problem-Solving Task Proceedings
Barcelona, Spain, 0000.
@proceedings{8787,
title = {Physical Games or Digital Games? Comparing Support for Mental Projection in Tangible and Virtual Representations of a Problem-Solving Task},
author = {Augusto Esteves and Elise Hoven and Ian Oakley},
journal = {TEI 2013 - Seventh International Conference on Tangible, Embedded and Embodied Interaction, [Acceptance Rate: 35%]},
pages = {167-174},
address = {Barcelona, Spain},
abstract = {<p>This paper explores how different interfaces to a problemsolving task affect how users perform it. Specifically, it focuses on a customized version of the game of Four-in-arow and compares play on a physical, tangible game board with that conducted in mouse and touch-screen driven virtual versions. This is achieved through a repeated measures study involving a total of 36 participants and which explicitly assesses aspects of cognitive work through measures of time task, subjective workload, the projection of mental constructs onto external structures and the occurrence of explanatory epistemic actions. The results highlight the relevance of projection and epistemic action to this problem-solving task and suggest that the different interface forms afford instantiation of these activities in different ways. The tangible version of the system supports the most rapid execution of these actions and future work on this topic should explore the unique advantages of tangible interfaces in supporting epistemic actions</p>},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Goldman, A; Chen, MC
Pirate Island: an Immersion-Style Language-Learning RPG Proceedings
ACM, New York, NY, USA, 0000, ISBN: 978-1-4503-1918-8.
@proceedings{8788,
title = {Pirate Island: an Immersion-Style Language-Learning RPG},
author = {A Goldman and MC Chen},
isbn = {978-1-4503-1918-8},
journal = {Interaction Design and Children, IDC 2013, [Acceptance Rate: 32%]},
pages = {404-407},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Campos, Pedro; Noronha, H
Resources Conflicts in Collaboration From the physical world to the tablet world Conference
textquotedblleftCollaboration meets Interactive Surfacestextquotedblright, ACM ITS Workshop, 0000.
@conference{8789,
title = {Resources Conflicts in Collaboration From the physical world to the tablet world},
author = {Pedro Campos and H Noronha},
booktitle = {textquotedblleftCollaboration meets Interactive Surfacestextquotedblright, ACM ITS Workshop},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
S., Lee; Amasia, Mary; RJ., Mitchell
Serum complement enhances the responses of genotoxin- and oxidative stress-sensitive Escherichia coli bioreporters Journal Article
In: Biosens Bioelectron, vol. 46, 0000.
@article{8790,
title = {Serum complement enhances the responses of genotoxin- and oxidative stress-sensitive Escherichia coli bioreporters},
author = {Lee S. and Mary Amasia and Mitchell RJ.},
journal = {Biosens Bioelectron},
volume = {46},
chapter = {175},
abstract = {<p>Bacterial bioreporters are limited in their abilities to detect large polar molecules due to their membrane selectivity. In this study, the activity of serum complement was used to bypass this undesired selectivity. Initially, the serum complement activity was assessed using the responses of a bacterial bioreporter harboring a recA::luxCDABE transcriptional fusion when exposed to the chemotherapy drug, mitomycin C (MMC). Using 50 °C-treated serum, the limit of detection for this bacterial sensor was lowered by nearly 450-fold, from 31 μg/L to 0.07 μg/L MMC. Real-time quantitative PCR demonstrated that serum-treated cultures responded more strongly to 100 μg/L MMC, with 3.1-fold higher recA expression levels. Subsequent experiments with other bioreporter strains also found enhanced sensitivities and responses. Finally, combining each of the above findings, tests were performed to demonstrate the potential application of the recA::luxCDABE bioreporter within a lab-on-a-CD platform as a point-of-care diagnostic to measure chemotherapeutic drug concentrations within blood.</p>},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Jorge, Clinton; Hanna, Julian; Nisi, Valentina; Nunes, Nuno; Caldeira, M; Innela, Giovanni; Marinho, Amanda
Storytelling and the Use of Social Media in Digital Art Installations Proceedings
Springer International Publishing, Istanbul, no. 8230, 0000.
@proceedings{8777,
title = {Storytelling and the Use of Social Media in Digital Art Installations},
author = {Clinton Jorge and Julian Hanna and Valentina Nisi and Nuno Nunes and M Caldeira and Giovanni Innela and Amanda Marinho},
url = {http://link.springer.com/chapter/10.1007/978-3-319-02756-2_29},
journal = {Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings},
number = {8230},
pages = {233-244},
publisher = {Springer International Publishing},
address = {Istanbul},
edition = {LNCS 8230},
abstract = {<p>In recent times new story formats have appeared along with new media channels that allow more reach and target a broader pool of authors and audiences. This paper investigates the repurposing of a Solari Udine airport split-flap display as a new public channel/medium for storytelling. We explored the potential of this repurposed display through a high fidelity prototype positioned in a high density and flow area at the main entrance to a regional university. The content displayed consisted of stories by published authors as well as passersby. Stories could be sent to the display via Twitter, SMS and Facebook. We observed and reported the reactions of the invited authors as well as of the public. Through the analysis of the data collected with this study, we aim at advancing and supporting the design of interactive storytelling installations in public spaces.</p>},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Baptista, Dario; Morgado, Dias F
A survey of artificial neural network training tools Journal Article
In: Neural Computing and Applications [Impact Factor SJR2012: 1.168], vol. 23, no. 3-4, pp. 609-615, 0000, ISSN: 0941-0643.
@article{8437,
title = {A survey of artificial neural network training tools},
author = {Dario Baptista and Dias F Morgado},
url = {http://dx.doi.org/10.1007/s00521-013-1408-9},
doi = {10.1007/s00521-013-1408-9},
issn = {0941-0643},
journal = {Neural Computing and Applications [Impact Factor SJR2012: 1.168]},
volume = {23},
number = {3-4},
pages = {609-615},
publisher = {Springer London},
abstract = {<p>Artificial neural networks (ANN) are currently an additional tool which the engineer can use for a variety of purposes. Classification and regression are the most common tasks; however, control, modeling, prediction and forecasting are common tasks as well. For over three decades, the field of ANN has been the center of intense research. As a result, one of the outcomes has been the development of a large set of software tools used to train these kinds of networks, making the selection of an adequate tool difficult for a new user. This paper aims to help the ANN user choose the most appropriate tool for its application by providing a large survey of the solutions available, as well as listing and explaining their characteristics and terms of use. The paper limits itself to focusing on the tools which were developed for ANN and the relevant characteristics of these tools, such as the operating systems, hardware requirements, license types, architectures and algorithms available.</p>},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Aveiro, David; Pinto, D
Universal Enterprise Adaptive Object Model Conference
KEOD IC3K, 0000.
@conference{8791,
title = {Universal Enterprise Adaptive Object Model},
author = {David Aveiro and D Pinto},
booktitle = {KEOD IC3K},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Kostkova, P; Wilkinson, T
MAGNET: A virtual shared tuplespace resource manager Proceedings Article
In: ElRewini, H (Ed.): PROCEEDINGS OF THE THIRTY-FIRST HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, VOL VII, pp. 579–586, KOHALA COAST, HI IEEE COMPUTER SOC, 0000, ISSN: 1060-3425, (Book subtitle: SOFTWARE TECHNOLOGY TRACK).
@inproceedings{kostkova1998magnetmanager,
title = {MAGNET: A virtual shared tuplespace resource manager},
author = {P Kostkova and T Wilkinson},
editor = {H ElRewini},
url = {https://www.webofscience.com/api/gateway?GWVersion=2&SrcApp=PARTNER_APP&SrcAuth=LinksAMR&KeyUT=WOS:000072158800064&DestLinkType=FullRecord&DestApp=ALL_WOS&UsrCustomerID=f41074198c063036414efcbc916f8956},
issn = {1060-3425},
booktitle = {PROCEEDINGS OF THE THIRTY-FIRST HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES, VOL VII},
pages = {579–586},
publisher = {IEEE COMPUTER SOC},
organization = {KOHALA COAST, HI},
series = {PROCEEDINGS OF THE ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES},
note = {Book subtitle: SOFTWARE TECHNOLOGY TRACK},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Chang, W; Shen, P-A; Ponnam, K; Barbosa, H
WAYLA – Novel Gaming Experience through Unique Gaze Interaction Conference
40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%], Anaheim, CA, USA, 0000.
@conference{8793,
title = {WAYLA – Novel Gaming Experience through Unique Gaze Interaction},
author = {W Chang and P-A Shen and K Ponnam and H Barbosa},
editor = {MC Chen and Bermudez S Badia},
booktitle = {40th International Conference and Exhibition on Computer Graphics and Interactive Techniques, [Acceptance Rate: 24%]},
address = {Anaheim, CA, USA},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
Campos, Pedro; Noronha, H; Lopes, Antonio
Work Analysis Methods in Practice: The Context of Collaborative Review of CAD Models Journal Article
In: International Journal of Sociotechnology and Knowledge Development (IJSKD), vol. 5, 0000.
@article{8794,
title = {Work Analysis Methods in Practice: The Context of Collaborative Review of CAD Models},
author = {Pedro Campos and H Noronha and Antonio Lopes},
journal = {International Journal of Sociotechnology and Knowledge Development (IJSKD)},
volume = {5},
abstract = {Human work interaction design is an emerging discipline that aims to encourage empirical studies and conceptualizations of the interaction among humans, their variegated social contexts and the technology they use both within and across these contexts. In this paper the authors present a virtual reality system for visualization, navigation and reviewing of 3D CAD models within the oil industry domain. This system combines a large-screen interaction environment with remote mobile devices, thus allowing engineers in the field and teams in a control center to work in collaboration. To navigate through models the system uses the mobile devicetextquoterights camera and inertial sensors and takes advantage of recent natural interaction techniques on large-screen environments. The authors describe and elaborate around the usage of different work analysis methods in this complex, real world work domain. The analysis is based on (i) input from experts in the oil platform engineering field, (ii) previous and related work and (iii) application of different methods considering the recent advances in technology. The authors conclude that hierarchical task analysis was not effective in obtaining a clear, common vision about the work domain. Storyboarding was the most useful technique as it promoted the discovery of novelty factors that differentiate the solution, while simultaneously supporting the human work at offshore engineering design and review sessions.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Campos, Pedro; Campos, Miguel; Freitas, P; Ferreira, C; Jorge, Joaquim A
6DSpaces: Multisensory~Interactive Installations Journal Article
In: World Academy of Science, Engineering and Technology, vol. 61, 0000.
@article{8930,
title = {6DSpaces: Multisensory~Interactive Installations},
author = {Pedro Campos and Miguel Campos and P Freitas and C Ferreira and Joaquim A Jorge},
journal = {World Academy of Science, Engineering and Technology},
volume = {61},
chapter = {1089},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ashby, Simone; Viaro, M E; Barbosa, S; c, Campani N
Modeling Phonetic Variation in Pluricentric Languages: An Integrative Approach Journal Article
In: Dialectologia, vol. 8, 0000.
@article{8932,
title = {Modeling Phonetic Variation in Pluricentric Languages: An Integrative Approach},
author = {Simone Ashby and M E Viaro and S Barbosa and Campani N c},
url = {http://www.publicacions.ub.edu/revistes/dialectologia7/forthcoming.asp},
journal = {Dialectologia},
volume = {8},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Chakraborty, Shujoy
Product semantics for eco-efficiency: redesigning product characters to communicate eco-efficiency in home appliances Masters Thesis
University Library Services, Politecnico Di Milano, 0000.
@mastersthesis{8934,
title = {Product semantics for eco-efficiency: redesigning product characters to communicate eco-efficiency in home appliances},
author = {Shujoy Chakraborty},
volume = {PhD Thesis},
school = {University Library Services, Politecnico Di Milano},
keywords = {},
pubstate = {published},
tppubtype = {mastersthesis}
}
Duarte, Joana; Lopes, Antonio
User- Centred Healthcare Design Proceedings
Elsevier, Douro Region, Portugal, vol. 14, 0000.
@proceedings{8935,
title = {User- Centred Healthcare Design},
author = {Joana Duarte and Antonio Lopes},
editor = {Leontios Hadjileontiadis and Robert Todd and Hugo Paredes and Jo a and Jo a},
url = {http://www.sciencedirect.com/science/journal/18770509/14},
journal = {4th International Conference on Software Development for Enhancing Accessibility and Fighting Infoexclusion (DSAI 2012)},
volume = {14},
pages = {189-197},
publisher = {Elsevier},
address = {Douro Region, Portugal},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}