Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2016
Quintal, Filipe; Jorge, Clinton; Nisi, Valentina; Nunes, Nuno
Watt-I-See: A Tangible Visualization of Energy Conference
Proceedings of the International Working Conference on Advanced Visual Interfaces, ACM ACM, New York, NY, USA, 2016, ISBN: 978-1-4503-4131-8.
@conference{10161,
title = {Watt-I-See: A Tangible Visualization of Energy},
author = {Filipe Quintal and Clinton Jorge and Valentina Nisi and Nuno Nunes},
url = {http://doi.acm.org/10.1145/2909132.2909270},
doi = {10.1145/2909132.2909270},
isbn = {978-1-4503-4131-8},
year = {2016},
date = {2016-06-01},
booktitle = {Proceedings of the International Working Conference on Advanced Visual Interfaces},
publisher = {ACM},
address = {New York, NY, USA},
organization = {ACM},
abstract = {<p>This paper describes a tangible visualization that explores the link between the impact of energy feedback on household consumers and the resource demand impact on energy production. Specifically, it positions a novel perspective attempting to move beyond the known limitations of current eco-feedback systems and contributes to enhance our understanding of how consumers comprehend energy production. The work is informed by a comprehensive study of an installation that displays the ratio of current power generation sources and the percentage of grid renewables. The paper provides design insights for creating novel eco-feedback visualizations that leverage the balance between user lifestyles and the desire to influence consumption behaviors and practices. Evaluation results show an increase in energy literacy and awareness as well as identifies high consumer preferences towards simple, representative interfaces and ubiquitous immediate feedback. Our study shows potential in terms of future scenarios for eco-feedback in distributed energy micro-generation and other inevitable disruptive changes for the energy utility.</p>},
keywords = {},
pubstate = {published},
tppubtype = {conference}
}
2015
Jorge, Clinton; Nisi, Valentina; Hanna, Julian; Nunes, Nuno; Caldeira, M.; Marinho, Amanda
MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces Book Chapter
In: Abascal, Julio; Barbosa, Simone; Fetter, Mirko; Gross, Tom; Palanque, Philippe; Winckler, Marco (Ed.): Human-Computer Interaction – INTERACT 2015 [Acceptance Rate: 29,6%], vol. 9299, pp. 335-353, Springer International Publishing, 2015, ISBN: 978-3-319-22722-1.
@inbook{8580,
title = {MStoryG: Exploring Serendipitous Storytelling Within High Anxiety Public Spaces},
author = {Clinton Jorge and Valentina Nisi and Julian Hanna and Nuno Nunes and M. Caldeira and Amanda Marinho},
editor = {Julio Abascal and Simone Barbosa and Mirko Fetter and Tom Gross and Philippe Palanque and Marco Winckler},
url = {http://dx.doi.org/10.1007/978-3-319-22723-8_27},
isbn = {978-3-319-22722-1},
year = {2015},
date = {2015-01-01},
booktitle = {Human-Computer Interaction – INTERACT 2015 [Acceptance Rate: 29,6%]},
volume = {9299},
pages = {335-353},
publisher = {Springer International Publishing},
organization = {Springer International Publishing},
series = {Lecture Notes in Computer Science},
abstract = {<p>The proliferation of interactive displays within public spaces has steered research towards exploring situated engagement, user interaction and user-generated content on public displays. However, user behaviors such as display blindness and display avoidance, social embarrassment and participation inequality are just some of the limiting factors restricting user commitment to interaction and participation. So-called “non-places”, which include transportation terminals, are homogenized public spaces that seem to exist outside conventional notions of time and identity. These anonymous, fast-paced, high-anxiety spaces provide a significant challenge for designers hoping to engage the attention of passersby. Our study proposes to go beyond a traditional technology-centered approach and examine the relationship between individual, object, and space. We attempt to engage airport travelers in serendipitous interactive storytelling through reminiscence and nostalgia. We present our “in-the-wild” study at the baggage claim area of an international airport where 26 h of observations and 49 semi-structured interviews were collected.</p>},
keywords = {},
pubstate = {published},
tppubtype = {inbook}
}