Cristina Sylla


Biography
Cristina Sylla has a PhD in Educational Technology and a Master Degree in Technology and Digital Art and a Master Degree in Literary Studies. She is a principal researcher at the Research Centre in Child Studies, University of Minho, and a collaborator of ITI/LARSyS She is the principal investigator of two funded projects: Mobeybou: Moving Beyond Boundaries – Designing Narrative Learning in the Digital Era (http://mobeybou. com) and the project Once Upon a Time: A Kit of Tools for Fostering Children’s Development of Multiliteracies, Collaboration Skills, and Intercultural Sensitivity (http://mobeybou. com). Her research interests are the conceptualization, design, and evaluation of technologically innovative tools that foster playful learning and innovative teaching approaches targeting children’s develop- ment of essential 21st-century learning and innovation skills. She has over 50 international publications in peer-reviewed international scientific indexing conferences and journals. She has chaired the International Conference on Child Computer interaction 2022 (https://idc.acm.org/2022/), is part of several international networks, and integrates the scientific committee of several high ranked conferences. She is a member of the editorial board of the International Journal of Child Computer Interaction (cite score 3.8).
Publications
2023
INDCOR white paper on the Design of Complexity IDNs Journal Article
In: CoRR, vol. abs/2305.01925, 2023.
La construcción del posicionamiento lector en una narrativa digital interactiva. Una discusión a la luz de la teoría de las multiliteracidades Journal Article
In: Cultura, Lenguaje y Representación, vol. 30, pp. 79–106, 2023.
Meeting the Challenges of Designing Multimodal Texts to Promote Multiliteracies Pedagogy Journal Article
In: Comunicação e Sociedade, vol. 43, pp. e023008, 2023.
2022
Smart Toys, Smart Tangibles, Robots and other Smart Things for Children Editorial Journal Article
In: International Journal of Child-Computer Interaction, vol. 33, no. September, 2022.
A close look into the storytelling process: The procedural nature of interactive digital narratives as learning opportunity Journal Article
In: Entertainment Computing, vol. 41, pp. 100466, 2022.
Untangling the complexity of designing tools to support tangible and digital intercultural story telling in troubled times: a case in point Journal Article
In: Literacy, vol. 56, no. 1, pp. 3–17, 2022.
M&$mathsemicolon$M - MONNOM meets MOBEYBOU Inproceedings
In: Interaction Design and Children, ACM, 2022.
Magic and Reality: what children's drawings tell us about their perception of technology Inproceedings
In: Interaction Design and Children, ACM, 2022.
2021
Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling Journal Article
In: Interacting with Computers, vol. 33, no. 6, pp. 627–640, 2021.
Smart Toys++: Exploiting the Social Connectedness for Playing and Learning Inproceedings
In: Interaction Design and Children, pp. 678–681, ACM, New York, 2021.
2020
The Procedural Nature of Interactive Digital Narratives and Early Literacy Incollection
In: Interactive Storytelling, pp. 258–270, Springer International Publishing, 2020.
Smart toys, smart tangibles, robots and other smart things for children Inproceedings
In: Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, ACM, 2020.
2019
Designing narrative learning in the digital era Journal Article
In: Conference on Human Factors in Computing Systems - Proceedings, 2019.
MobeyBou - A digital manipulative for multicultural narrative creation Journal Article
In: Conference on Human Factors in Computing Systems - Proceedings, 2019.
Designing Manipulative Tools for Creative Multi and Cross-Cultural Storytelling Inproceedings
In: Proceedings of the 2019 on Creativity and Cognition, ACM, 2019.
Rethinking the Design of Hotspots in Childrens Digital Picturebooks: Insights from an Exploratory Study. Inproceedings
In: Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019., pp. 13–22, Sylla C., Iurgel I. (eds) Technology, Innovation, Entrepreneurship and Education. TIE 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 307. Springer, Cham, Cham, 2019.
2018
Blocks as symbolic tools for children?s playful collaboration Journal Article
In: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 229, pp. 413-423, 2018.
Designing a smart reading environment with and for children Journal Article
In: TEI 2018 - Proceedings of the 12th International Conference on Tangible, Embedded, and Embodied Interaction, vol. 2018-January, pp. 88-93, 2018.
Empowering children to author digital media effects for reader's theatre Journal Article
In: IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children, pp. 569-574, 2018.
Rethinking children's co-creation processes beyond the design of TUIs Journal Article
In: IDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children, pp. 733-740, 2018.
2017
Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities Book Chapter
In: vol. 10690 LNCS, Springer Lecture notes in Computer Science, 2017.
STREEN - Designing smart environments for story reading with children Journal Article
In: Interaction Design and Architecture(s), vol. 2017, no. 32, pp. 84–103, 2017.
Paper ladder: A rating scale to collect children's opinion in user studies Journal Article
In: Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017, 2017.
2016
Digital Manipulatives as Scaffolds for Preschoolers Language Development Journal Article
In: IEEE Transactions on Emerging Topics in Computing, vol. 4, no. 3, pp. 439–449, 2016.
2015
Play platforms for children’s creativity Book Chapter
In: pp. 223–243, Springer London, 2015.
2014
The Kathmandu Kids Children Entertainment Workshops Book Chapter
In: Entertaining the Whole World, Springer, 2014.