Doctoral Program in Digital Media

The Interactive Technologies Institute is an academic partner of the Doctoral Program in Digital Media, which joins the efforts of the University of Porto, the New University of Lisbon and the University of Lisbon.

The Doctoral program uniquely blends the Humanities, Fine Arts, Economics, Sciences, and Engineering disciplines, offering a rich, multidisciplinary perspective on digital media. It aims to explore the intersection of technology and society, examining the profound influence of digital media on human-computer interaction, content creation, journalism, data management, and industry markets.

The program offers advanced training in the realm of digital media, focusing on creating leaders who will drive digital transformation. It delves deep into various digital media applications, from video games to interactive content, from mobile apps to social networks, preparing students for the ever-evolving digital landscape. It seeks to foster innovative thought and nurture a culture of research that pushes the boundaries of current knowledge in digital media. The program supports students in pioneering research projects, facilitating their contributions to academia and industry alike.

The Interactive Technologies Institute is represented in this program by Valentina Nisi as a Program Director, Vanessa Cesário as General Program Coordinator, and Nuno Jardim Nunes and Hugo Nicolau as Faculty members. We have welcomed students enrolled in this Program, working on diverse topics.

    • Terhi Marttila (2022) Migration as movement – repurposing the voice/interface to explore aspects of human migratory movement through artistic research
    • Paulo Bala (2022) Leveraging eXtended Reality and Human-Computer Interaction for User Experience in 360 Video”
    • Sara Tranquada (2021) Confronting the Numbers of Women in Computer Science and Engineering: Making the Gender Bias Visible
    • Lígia Costa (2021) Aesthetic Pleasure from Visual Quotes and its Influence on Individual’s Motivation to Exercise
    • Greicy Silva (2021) Local Attitudes and Perspectives for Sharing Economy Design on a Remote Tourist
    • Vanessa Cesário (2020) Enhancing museum experiences for teenagers through gamification and storytelling frameworks
    • Mara Dionísio (2020) Leveraging the transmedia entertainment-education framework to augment tourists’ awareness of local values
    • Michelle Kasprzak (2020) Curating-with: Artistic Methodologies for Social Innovation and Community-focused Acts of Care, Maintenance, and Repair
    • Cláudia Silva (2016) Expanding Participation in locative media among and about Latinos/as in Austin, Texas
    • Mónica Mendes (2013) ARTiVIS Arts, real-time video and interactivity for sustainability

For more information about the program, contact Valentina Nisi.