Elisângela Vilar


Biography
Elisângela Brito Pessôa Vilar. Graduated in Architecture and Urbanism (UFPE-1997), MBA in Tourism and Hotel Management (UVA – 2002), with a PhD in Ergonomics and Human Factors (ULisboa – 2012) and a Post-Doc in Design (ULisboa – 2021). She is a research assistant at the Lisbon School of Architecture – ULisboa and an integrated member of the CIAUD – Research Center in Architecture, Urbanism and Design (FAULisboa). She is also a collaborating researcher at the Interactive Technologies Institute – ITI/Larsys (ULisboa). She has several articles in specialised journals, works in conference proceedings, and published book chapters. Elisângela Vilar is the author of a book on the scope of Virtual and Augmented Reality for Architecture and Design (https://www.cienciavitae.pt/portal/BB10-095F-8DB2) and has technical production in the area of architecture and interiors. She has already participated in European research projects and projects funded by the Portuguese Science and Technology Foundations – FCT. Her work focuses on the areas of Architecture and Design, emphasising Ergonomics, User Experience, and Usability, using new technologies, particularly Virtual Reality, to study human behaviour during interaction with the built environment, products and systems. In her professional activity, she has interacted with several collaborators in the execution of projects in partnership with companies and scientific works. She has supervised master’s and doctoral theses in Interaction Design, Ergonomics, Architecture, and Design.
Publications
2023
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency Journal Article
In: Virtual Real., vol. 27, no. 1, pp. 495, 2023.
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency Journal Article
In: Virtual Real., vol. 27, no. 2, pp. 1039–1050, 2023.
2022
Storyboards in VR Narratives Planning: How to Create and Evaluate Them Inproceedings
In: HCI (43), pp. 13–32, Springer, 2022.
Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction Inproceedings
In: HCI (22), pp. 69–79, Springer, 2022.
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups Inproceedings
In: HCI (20), pp. 93–107, Springer, 2022.
2021
Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information Inproceedings
In: AHFE (3), pp. 581–588, Springer, 2021.
Teaching Emotions with Gaming: A Solution of a Complex Concept Inproceedings
In: AHFE (3), pp. 866–873, Springer, 2021.
Can a Stealth Game Be Used to Learn Interaction Design Concepts? Inproceedings
In: AHFE (3), pp. 882–889, Springer, 2021.
Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study Inproceedings
In: AHFE (3), pp. 912–922, Springer, 2021.
2020
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance Inproceedings
In: AHFE (3), pp. 249–255, Springer, 2020.
Color and Emotion: A Literature Review to Apply in Virtual Reality Environments Inproceedings
In: AHFE (3), pp. 269–274, Springer, 2020.
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study Inproceedings
In: HCI (22), pp. 351–369, Springer, 2020.
2019
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision Inproceedings
In: AHFE (4), pp. 452–461, Springer, 2019.
2018
Smart Systems in Emergency Wayfinding: A Literature Review Inproceedings
In: HCI (19), pp. 379–388, Springer, 2018.
2017
Virtual Reality Self Induced Cybersickness: An Exploratory Study Inproceedings
In: AHFE (4), pp. 26–33, Springer, 2017.
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation Inproceedings
In: AHFE (4), pp. 34–44, Springer, 2017.
2014
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices Inproceedings
In: HCI (10), pp. 369–377, Springer, 2014.
2013
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? Inproceedings
In: HCI (11), pp. 205–214, Springer, 2013.
Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings Inproceedings
In: HCI (11), pp. 362–371, Springer, 2013.
Strategy for the Development of a Walk-In-Place Interface for Virtual Reality Inproceedings
In: HCI (11), pp. 419–426, Springer, 2013.
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality Inproceedings
In: HCI (11), pp. 475–483, Springer, 2013.
2011
Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments Inproceedings
In: HCI (13), pp. 154–163, Springer, 2011.
Environmental Affordances as a Way to Help in the Design of Videogame Worlds Inproceedings
In: HCI (9), pp. 323–331, Springer, 2011.
2007
Methodology to Apply a Usability Testing by Non Specialized People: Evaluation of the European Platform "e-Exhibitions" Inproceedings
In: HCI (17), pp. 359–367, Springer, 2007.