Mara Dionisio


Biography
Mara Dionisio is Assistant Professor at University of Madeira and currently she is teaching Interactive Narratives, Interactive Media Design and Software Processes as part of the Masters on Informatics Engineering and Interactive Media Design. She graduated from her PhD in Digital Media at the Faculty of Science and Technology, New University of Lisbon (FCT-UNL) and holds a Master in Informatics Engineering from the University of Madeira and a Master in Entertainment Technology from Carnegie Mellon University.
Mara’s research interests at ITI intersect the fields of Human-Computer Interaction, Storytelling, and Entertainment.
She continues to work in her PhD topic, understanding how to best leverage on mobile transmedia entertainment to raise awareness towards local cultural and natural heritage, but is also advising master thesis on educational games for children, combining citizen science with gamification approaches and raising awareness towards marine biodiversity.
Related Projects
Publications
2022
Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage Inproceedings
In: HCI (23), pp. 246–261, Springer, 2022.
SeaStory: An interactive narrative using collaborative features Inproceedings
In: IDC, pp. 633–636, ACM, 2022.
2021
Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritage Journal Article
In: Multimedia Tools and Applications, 2021.
Square Peg, Round Hole: A Case Study on Using Visual Question & Answering in Games Inproceedings
In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 133–139, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383561.
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity Inproceedings
In: Hauge, Jannicke Baalsrud; Cardoso, Jorge C. S.; Roque, Licínio; Gonzalez-Calero, Pedro A. (Ed.): Entertainment Computing -- ICEC 2021, pp. 427–432, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-89394-1.
2020
Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia Inproceedings
In: ICIDS, pp. 281–284, Springer, 2020.
Tell a Tail 360textdollar^textbackslashcirc textdollar: Immersive Storytelling on Animal Welfare Inproceedings
In: ICIDS, pp. 357–360, Springer, 2020.
Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare Inproceedings
In: ICEC, pp. 223–239, Springer, 2020.
2019
A participatory platform supporting awareness and empathy building between tourists and locals: the Há-Vita case study Inproceedings
In: CHItaly, pp. 16:1–16:10, ACM, 2019.
Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island Inproceedings
In: INTERACT (2), pp. 768–787, Springer, 2019.
Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360textdegree Virtual Reality Components Journal Article
In: Int. J. Creative Interfaces Comput. Graph., vol. 10, no. 1, pp. 1–15, 2019.
2018
A Mixed Reality neighborhood tour: Understanding visitor experience and perceptions Journal Article
In: Entertain. Comput., vol. 27, pp. 89–100, 2018.
2017
DreamScope: Evaluating Interactive 360 Degree Virtual Reality in a Physical Narrative Art Installation Conference
Proceedings of the 8th International Conference on Digital Arts - ARTECH 2017, 2017.
"In search of light": enhancing touristic recommender services with local weather data Inproceedings
In: MobileHCI, pp. 97:1–97:8, ACM, 2017.
Placing Location-Based Narratives in Context Through a Narrator and Visual Markers Journal Article
In: Interact. Comput., vol. 29, no. 3, pp. 287–305, 2017.
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience Inproceedings
In: ACE, pp. 32–45, Springer, 2017.
Há-Vita: A transmedia platform about Madeira's nature and culture Inproceedings
In: SustainIT, pp. 118–119, IEEE Computer Society, 2017.
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences Inproceedings
In: MUM, pp. 165–176, ACM, 2017.
Evaluating the influence of location and medium applied to mobile VR storytelling Inproceedings
In: MUM, pp. 371–378, ACM, 2017.
2016
IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality Conference
Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings, Springer International Publishing Springer International Publishing, 2016, ISBN: 978-3-319-48279-8.
Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism Conference
Interactive Storytelling: 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings, Springer International Publishing Springer International Publishing, 2016, ISBN: 978-3-319-48279-8.
Workshop on Exploring New Approaches to Narrative Modeling and Authoring, ICIDS 2016, Los Angeles, CA, USA, November 15–18, 2016, Proceedings, Springer International Publishing Springer International Publishing, 2016.
IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality Inproceedings
In: ICIDS, pp. 3–11, 2016.
Transmedia Storytelling for Exposing Natural Capital and Promoting Ecotourism Inproceedings
In: ICIDS, pp. 351–362, 2016.
2015
DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams Conference
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, ITS textquoteright15 ACM ACM, New York, NY, USA, 2015, ISBN: 978-1-4503-3899-8.
Fall of Humans: Interactive Tabletop Games and Transmedia Storytelling Inproceedings
In: ITS, pp. 401–404, ACM, 2015.
Lucid Peninsula: DreamScope - An Interactive Physical Installation Inproceedings
In: Creativity & Cognition, pp. 377–378, ACM, 2015.
Evaluation of Yasmine's Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories Inproceedings
In: ICIDS, pp. 251–258, Springer, 2015.
Yasmine's Adventures: An Interactive Urban Experience Exploring the Sociocultural Potential of Digital Entertainment Inproceedings
In: ICEC, pp. 343–356, Springer, 2015.
DreamScope Catcher: A Touch Sensitive Interface to Catch Dreams Inproceedings
In: ITS, pp. 417–420, ACM, 2015.
2014
Possible Pasts, Possible Futures: Exploring Past and Future Scenarios Through Context-Aware Transmedia Stories Conference
Data Ecologies, Linz, Austria, 2014.
2013
Eat and Travel: A New Immersive Dining Experience for Restaurants Conference
10th International Conference on Advances in Computer Entertainment Technology, ACM ACM, Twente, Netherlands, 2013.
Eat&Travel: A New Immersive Dining Experience for Restaurants Inproceedings
In: Advances in Computer Entertainment, pp. 532–535, Springer, 2013.
2011
iLand: A Tangible Location Aware Narrative Experience Conference
TEI 2011: Proceedings of the fifth International Conference on Tangible Embedded and Embodied Interaction, [Acceptance Rate: 30%], SIGCHI SIGCHI, 2011, ISBN: 978-1-4503-0628-7, (<p>5th International Conference on Tangible, Embedded and Embodied Interaction, Madeira, PORTUGAL, JAN 23-26, 2011</p>).
iLand: A Tangible Location Aware Narrative Experience Conference
TEI 2011: Proceedings of the fifth International Conference on Tangible Embedded and Embodied Interaction, [Acceptance Rate: 30%], SIGCHI SIGCHI, 2011, ISBN: 978-1-4503-0628-7, (<p>5th International Conference on Tangible, Embedded and Embodied Interaction, Madeira, PORTUGAL, JAN 23-26, 2011</p>).
iLand: a tangible location aware narrative experience Inproceedings
In: TEI, pp. 407–408, ACM, 2011.
2010
The iLand of Madeira Location Aware Multimedia Stories Conference
Interactive Storytelling, vol. 6432, Lecture Notes in Computer Science Scottish Informat & Comp Sci Alliance; EPSRC, Artificial Intelligence & Games Res Network Scottish Informat & Comp Sci Alliance; EPSRC, Artificial Intelligence & Games Res Network, 2010, ISBN: 978-3-642-16637-2, (<p>3rd Joint Conference on Interactive Digital Storytelling, Edinburgh, SCOTLAND, NOV 01-03, 2010</p>).
The iLand of Madeira Location Aware Multimedia Stories Conference
Interactive Storytelling, vol. 6432, Lecture Notes in Computer Science Scottish Informat & Comp Sci Alliance; EPSRC, Artificial Intelligence & Games Res Network Scottish Informat & Comp Sci Alliance; EPSRC, Artificial Intelligence & Games Res Network, 2010, ISBN: 978-3-642-16637-2, (<p>3rd Joint Conference on Interactive Digital Storytelling, Edinburgh, SCOTLAND, NOV 01-03, 2010</p>).
The iLand of Madeira Location Aware Multimedia Stories Inproceedings
In: ICIDS, pp. 147–152, Springer, 2010.
2008
Incorporating legal rules on procedural house generation Inproceedings
In: SCCG, pp. 59–66, ACM, 2008.
0000
Lucid Peninsula: DreamScope an Interactive Physical Installation Proceeding
ACM, Glasgow, UK, 0000.
Lucid Peninsula: DreamScope an Interactive Physical Installation Proceeding
ACM, Glasgow, UK, 0000.