Paulo Noriega

Biography
Ergonomics PhD (2010 ULisboa), Human Engineering MsC (2001 Minho University) and Psychology Degree (ISPA 1996). Professor at FAUL. He lectures and is responsible for the curricular units of cognitive ergonomics, emotional design and neuroscience applied to the design of the Interaction Design Master. Lectures in Ergonomics in the Design Bachelor’s; Interaction Design Project, Digital Games, Interfaces, Sensory Information Processing from Interaction Design Master; Cognitive and Visual Ergonomics from Graphic Design Master and Human Centred Design from Design PhD. Supervised several MSc theses in Interaction Design, Ergonomics, Psychology and Ph.D. theses in Design and Ergonomics. Research interests: cognitive ergonomics, emotional design, usability and UX and Virtual Reality.
Publications
2021
Teaching Emotions with Gaming: A Solution of a Complex Concept Proceedings Article
In: AHFE (3), pp. 866–873, Springer, 2021.
Can a Stealth Game Be Used to Learn Interaction Design Concepts? Proceedings Article
In: AHFE (3), pp. 882–889, Springer, 2021.
Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study Proceedings Article
In: AHFE (3), pp. 912–922, Springer, 2021.
2020
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance Proceedings Article
In: AHFE (3), pp. 249–255, Springer, 2020.
Color and Emotion: A Literature Review to Apply in Virtual Reality Environments Proceedings Article
In: AHFE (3), pp. 269–274, Springer, 2020.
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study Proceedings Article
In: HCI (22), pp. 351–369, Springer, 2020.
2019
Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces Proceedings Article
In: AHFE (4), pp. 68–78, Springer, 2019.
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective Proceedings Article
In: AHFE (4), pp. 207–219, Springer, 2019.
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses Proceedings Article
In: AHFE (4), pp. 427–435, Springer, 2019.
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality? Proceedings Article
In: AHFE (4), pp. 436–445, Springer, 2019.