Sandra Câmara Olim
Biography
Sandra Câmara Olim holds a BA in Design and MA in Education from the University of Madeira. She also holds an MA in Entertainment Technology from Carnegie Mellon University. After working as an art and computer science teacher for several years, she channeled her experience in Art and Media to develop educational games for kindergarten students at the Regional Secretariat of Education.
Her current research addresses the use of cross-reality (AR/VR/MR) technology, and game design elements towards developing serious games for children.
Related Projects
News
Publications
2023
"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects Proceedings Article
In: TEI, pp. 33:1–33:15, ACM, 2023.
2022
Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling Proceedings Article
In: Interaction Design and Children, ACM, 2022.
2021
Enhancing Children Spatial Skills with Augmented Reality Serious Games Proceedings Article
In: CHI PLAY, pp. 94–100, ACM, 2021.
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning Proceedings Article
In: INTERACT (5), pp. 513–516, Springer, 2021.
2020
A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point Proceedings
Springer, Cham, vol. 12497, 2020, ISBN: 978-3-030-62515-3.
Augmented Reality Towards Facilitating Abstract Concepts Learning Book Section
In: Lecture Notes in Computer Science, pp. 188–204, Springer International Publishing, 2020.
Let's Learn Biodiversity with a Virtual "Robot"? Proceedings Article
In: ICSR, pp. 194–206, Springer, 2020.
2019
Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers Proceedings
Springer, Cham, vol. 11749, 2019, ISBN: 978-3-030-29389-5.
2017
Evaluating the influence of location and medium applied to mobile VR storytelling Journal Article
In: Proceeding of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017.
Evaluating the influence of location and medium applied to mobile VR storytelling Proceedings Article
In: MUM, pp. 371–378, ACM, 2017.