Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2017
Importance of school-family collaboration: a qualitative study Journal Article
In: Revista San Gregorio, vol. 1, pp. 94-105, 2017.
SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality Proceedings Article
In: UIST, pp. 167–178, ACM, 2017.
Evaluation of the Relationship Between Virtual Environments and Emotions Proceedings Article
In: AHFE (4), pp. 71–82, Springer, 2017.
Designing for Passwords Conference
HCIK 2017, HCIK HCIK, Seoul, 2017, ISBN: 979-11-88046-00-3.
Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs Proceedings Article
In: AHFE (4), pp. 100–111, Springer, 2017.
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design Journal Article
In: Multimedia Tools and Applications, vol. 76, pp. 4951–4979, 2017, ISSN: 1573-7721.
Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study Proceedings Article
In: AHFE (4), pp. 371–381, Springer, 2017.
Full image-processing pipeline in field-programmable gate array for a small endoscopic camera Journal Article
In: Journal of Electronic Imaging, vol. 26, 2017.
Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project Proceedings Article
In: AHFE (4), pp. 712–721, Springer, 2017.
Amplifying Human Cognition: Bridging the Cognitive Gap Between Human and Machine Conference
Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-5190-4.
Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users? Proceedings Article
In: AHFE (4), pp. 841–850, Springer, 2017.
Applying Product Semantics to Benchmark Physical Properties of Product Characters Through Design Teaching: Strategies for Shape Coding. Journal Article
In: 2017, ISBN: 978-981-10-3521-0.
Co-designing a Civic Educational Online Game with Children Proceedings Article
In: HCI (19), pp. 377–386, Springer, 2017.
Assembling Flann O'Brien Journal Article
In: Irish Studies Review, vol. 25, pp. 526-29, 2017.
Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics Proceedings
ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-5083-9.
The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames Conference
4th International Conference in Physiological Computing Systems., 2017.
Biography of a Design Project through the Lens of a Facebook Page Journal Article
In: Computer Supported Cooperative Work (CSCW), pp. 1–26, 2017, ISSN: 0925-9724, 1573-7551.
A blue Monday? Try walking on a yellow path Conference
Computers and Communications (ISCC), 2017 IEEE Symposium on, IEEE IEEE, 2017.
Bus Stops As Interactive Touchpoints: Improving Engagement and Use of Public Transport Conference
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-5237-6.
Collaborative Economies: From Sharing to Caring Conference
Proceedings of the 8th International Conference on Communities and Technologies, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4854-6.
Community end-user development: Patterns, platforms, possibilities and problems Journal Article
In: IS-EUD 2017, pp. 76–81, 2017.
Computing and the common: a case of Participatory Design with think tanks Journal Article
In: CoDesign, vol. 13, pp. 83–95, 2017, ISSN: 1571-0882.
Design and Society: Rethinking the design curriculum Proceedings
Oslo, 2017.
Designing Multi-Gateway Interactions In A Multi-Player Strategy Game Proceedings
ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4656-6.
Don't go in there! using the APEX framework in the design of ambient assisted living systems Journal Article
In: Journal of Ambient Intelligence and Humanized Computing, pp. 1–16, 2017.
DreamScope: Evaluating Interactive 360 Degree Virtual Reality in a Physical Narrative Art Installation Conference
Proceedings of the 8th International Conference on Digital Arts - ARTECH 2017, 2017.
Placing Location-Based Narratives in Context Through a Narrator and Visual Markers Journal Article
In: Interact. Comput., vol. 29, no. 3, pp. 287–305, 2017.
Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot Conference
IFIP Conference on Human-Computer Interaction, Springer Springer, 2017.
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience Proceedings Article
In: ACE, pp. 32–45, Springer, 2017.
The Experience of Immersion in the Web Environment: an Overview Book Chapter
In: Polimi Design PhD_017: 10 PhD thesis on Design as we do in POLIMI, pp. 82–100, Franco Angeli, Milan, 2017.