Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2017
Feral Computing: From ubiquitous calculation to wild interactions Book Chapter
In: Fuller, Matthew (Ed.): How To Be a Geek: Essays on the Culture of Software, pp. 167-190, John Wiley & Sons, 2017, ISSN: 978-1-5095-1715-2.
Há-Vita: A transmedia platform about Madeira's nature and culture Proceedings Article
In: SustainIT, pp. 118–119, IEEE Computer Society, 2017.
Fostering Commonfare. Strategies and Tactics in a Collaborative Project Conference
OzCHI '17 Proceedings of the 29th Australian Computer-Human Interaction Conference, ACM ACM, 2017.
"In search of light": enhancing touristic recommender services with local weather data Proceedings Article
In: MobileHCI, pp. 97:1–97:8, ACM, 2017.
From Facebook to the Neighbourhood: Infrastructuring of Hybrid Community Engagement Journal Article
In: Computer Supported Cooperative Work (CSCW), pp. 1–45, 2017, ISSN: 0925-9724, 1573-7551.
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences Proceedings Article
In: MUM, pp. 165–176, ACM, 2017.
Evaluating the influence of location and medium applied to mobile VR storytelling Proceedings Article
In: MUM, pp. 371–378, ACM, 2017.
The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement Proceedings
ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4655-9.
The Goals Approach: Agile Enterprise Driven Software Development Book Chapter
In: Goluchowski, Jerzy; Pankowska, Malgorzata; Linger, Henry; Barry, Chris; Lang, Michael; Schneider, Christoph (Ed.): Complexity in Information Systems Development: Proceedings of the 25th International Conference on Information Systems Development, pp. 201–219, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-52593-8.
"The Hard Hat Problem": Women Traveling the World of Computing Conference
6th STS Italia Conference | Sociotechnical Environments Trento, November 24–26, 2016, 2017.
Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches Conference
icSports, 2017.
Share yourself first: exploring strategies for the creation of locative content for and by low-literacy communities: Full paper Proceedings Article
In: C&T, pp. 236–245, ACM, 2017.
How Robots Persuasion Based on Personality Traits May Affect Human Decisions Conference
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4885-0.
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement Proceedings Article
In: CHI, pp. 1179–1192, ACM, 2017.
Hugvie as a therapeutic agent in the improvement of interaction skills in children with developmental disabilities: an exploratory study Conference
14th International Conference on Advances in Computer Entertainment Technology, 2017.
Human work interaction design meets international development Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10516 LNCS, pp. 531-532, 2017.
Proceedings of 16th IFIP TC 13 International Human-Computer Interaction Conference, INTERACT 2017, Part II., Springer Springer, 2017.
Knowledge Discovery, Knowledge Engineering and Knowledge Management: 7th International Joint Conference, IC3K 2015, Lisbon, Portugal, November 12-14, 2015, Revised Selected Papers Book
Springer, 2017.
Evaluating User Experience in 360textordmasculine Storytelling Through Analytics Proceedings Article
In: ICIDS, pp. 270–273, Springer, 2017.
L'art pour l'art, Dandy, Degeneration, Manifesto, Nihilism, Shell Shock, Vorticism Book
Eds. Vassiliki Kolocotroni and Olga Taxidou, Edinburgh University Press, 2017, ISSN: 0748637028.
Learning and Teaching Biodiversity Through a Storyteller Robot Book Chapter
In: Nunes, Nuno; Oakley, Ian; Nisi, Valentina (Ed.): Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings, pp. 367–371, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-71027-3.
Learning and Teaching Biodiversity Through a Storyteller Robot Proceedings Article
In: ICIDS, pp. 367–371, Springer, 2017.
Learning HCI across institutions, disciplines and countries: A field study of cognitive styles in analytical and creative tasks Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10516 LNCS, pp. 198-217, 2017.
A minimally invasive portable system for sleep apnea detection Conference
2017 International Conference and Workshop on Bioinspired Intelligence (IWOBI), 2017.
Multi-screen and Multi-device Game Development Conference
International Conference on Human-Computer Interaction, Springer Springer, 2017.
Interactive Storytelling - 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, Funchal, Madeira, Portugal, November 14-17, 2017, Proceedings Proceedings
Springer, vol. 10690, 2017.
Music-based assistive feedback system for the exploration of virtual environments in individuals with dementia Conference
International Conference on Virtual Rehabilitation (ICVR 2017), IEEE IEEE, 2017.
Optimization of Sleep Apnea Detection using SpO2 and ANN Proceedings
IEEE, Sarajevo, Bosnia and Herzegovina, 2017.
Overview of context-sensitive technologies for well-being Conference
Internet of Things for the Global Community (IoTGC), 2017 International Conference on, IEEE IEEE, 2017.
People's Republic of Bolzano or how digital artifacts can be adversarial to misinformation Journal Article
In: The Design Journal, vol. 20, pp. S3380–S3392, 2017, ISSN: 1460-6925.