Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2017
The Mobile App to Assist with Tattoo-encoded Baby Immunization Records in Africa Conference
ICAT'17 International Conference on Advanced Technology & Science, Istanbul, Turkey, ICAT,17 ICAT,17, Istanbul, Turkey, 2017.
WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors Proceedings Article
In: CHI Extended Abstracts, pp. 2180–2186, ACM, 2017.
Using BLE Beacons to Simulate Proxemic Surveillance for an Interactive Art Installation Conference
CHI, Denver, USA, 2017.
Head-mounted displays as opera glasses: using mixed-reality to deliver an egalitarian user experience during live events Proceedings Article
In: ICMI, pp. 360–364, ACM, 2017.
Do Silenciamento à Reacção: Práticas Artísticas para a Eliminação da Violência Contra as Mulheres Miscellaneous
2017.
We / The People: Digital Manifestos and Online Activism Conference
Other Codes, Galway, Ireland, 2017.
Studying the immediacy of eco-feedback through plug level consumption information Proceedings Article
In: SustainIT, pp. 104–107, IEEE Computer Society, 2017.
Manifestos in the Post-Media Age Journal Article
In: Acoustic Space, vol. 16, 2017.
Smart Home Control using Motion Matching and Smart Watches Proceedings Article
In: ISS, pp. 466–468, ACM, 2017.
Virtual Reality Self Induced Cybersickness: An Exploratory Study Proceedings Article
In: AHFE (4), pp. 26–33, Springer, 2017.
Design for Agency Workshop Journal Article
In: 2017.
Multi-User Motion Matching Interaction for Interactive Television using Smartwatches Proceedings Article
In: TVX (Adjunct), pp. 67–68, ACM, 2017.
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation Proceedings Article
In: AHFE (4), pp. 34–44, Springer, 2017.
Importance of school-family collaboration: a qualitative study Journal Article
In: Revista San Gregorio, vol. 1, pp. 94-105, 2017.
SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality Proceedings Article
In: UIST, pp. 167–178, ACM, 2017.
Evaluation of the Relationship Between Virtual Environments and Emotions Proceedings Article
In: AHFE (4), pp. 71–82, Springer, 2017.
Designing for Passwords Conference
HCIK 2017, HCIK HCIK, Seoul, 2017, ISBN: 979-11-88046-00-3.
Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs Proceedings Article
In: AHFE (4), pp. 100–111, Springer, 2017.
Fighting exclusion: a multimedia mobile app with zombies and maps as a medium for civic engagement and design Journal Article
In: Multimedia Tools and Applications, vol. 76, pp. 4951–4979, 2017, ISSN: 1573-7721.
Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study Proceedings Article
In: AHFE (4), pp. 371–381, Springer, 2017.
Full image-processing pipeline in field-programmable gate array for a small endoscopic camera Journal Article
In: Journal of Electronic Imaging, vol. 26, 2017.
Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project Proceedings Article
In: AHFE (4), pp. 712–721, Springer, 2017.
Amplifying Human Cognition: Bridging the Cognitive Gap Between Human and Machine Conference
Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-5190-4.
Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users? Proceedings Article
In: AHFE (4), pp. 841–850, Springer, 2017.
Applying Product Semantics to Benchmark Physical Properties of Product Characters Through Design Teaching: Strategies for Shape Coding. Journal Article
In: 2017, ISBN: 978-981-10-3521-0.
Co-designing a Civic Educational Online Game with Children Proceedings Article
In: HCI (19), pp. 377–386, Springer, 2017.
Assembling Flann O'Brien Journal Article
In: Irish Studies Review, vol. 25, pp. 526-29, 2017.
Beanstalk: A Community Based Passive Wi-fi Tracking System for Analysing Tourism Dynamics Proceedings
ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-5083-9.
The Biocybernetic Loop Engine: an Integrated Tool for Creating Physiologically Adaptive Videogames Conference
4th International Conference in Physiological Computing Systems., 2017.
Biography of a Design Project through the Lens of a Facebook Page Journal Article
In: Computer Supported Cooperative Work (CSCW), pp. 1–26, 2017, ISSN: 0925-9724, 1573-7551.