Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2017
A blue Monday? Try walking on a yellow path Conference
Computers and Communications (ISCC), 2017 IEEE Symposium on, IEEE IEEE, 2017.
Bus Stops As Interactive Touchpoints: Improving Engagement and Use of Public Transport Conference
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-5237-6.
Collaborative Economies: From Sharing to Caring Conference
Proceedings of the 8th International Conference on Communities and Technologies, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4854-6.
Community end-user development: Patterns, platforms, possibilities and problems Journal Article
In: IS-EUD 2017, pp. 76–81, 2017.
Computing and the common: a case of Participatory Design with think tanks Journal Article
In: CoDesign, vol. 13, pp. 83–95, 2017, ISSN: 1571-0882.
Design and Society: Rethinking the design curriculum Proceedings
Oslo, 2017.
Designing Multi-Gateway Interactions In A Multi-Player Strategy Game Proceedings
ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4656-6.
Don't go in there! using the APEX framework in the design of ambient assisted living systems Journal Article
In: Journal of Ambient Intelligence and Humanized Computing, pp. 1–16, 2017.
DreamScope: Evaluating Interactive 360 Degree Virtual Reality in a Physical Narrative Art Installation Conference
Proceedings of the 8th International Conference on Digital Arts - ARTECH 2017, 2017.
Placing Location-Based Narratives in Context Through a Narrator and Visual Markers Journal Article
In: Interact. Comput., vol. 29, no. 3, pp. 287–305, 2017.
Effects of Haptic Feedback in Dual-Task Teleoperation of a Mobile Robot Conference
IFIP Conference on Human-Computer Interaction, Springer Springer, 2017.
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience Proceedings Article
In: ACE, pp. 32–45, Springer, 2017.
The Experience of Immersion in the Web Environment: an Overview Book Chapter
In: Polimi Design PhD_017: 10 PhD thesis on Design as we do in POLIMI, pp. 82–100, Franco Angeli, Milan, 2017.
Feral Computing: From ubiquitous calculation to wild interactions Book Chapter
In: Fuller, Matthew (Ed.): How To Be a Geek: Essays on the Culture of Software, pp. 167-190, John Wiley & Sons, 2017, ISSN: 978-1-5095-1715-2.
Há-Vita: A transmedia platform about Madeira's nature and culture Proceedings Article
In: SustainIT, pp. 118–119, IEEE Computer Society, 2017.
Fostering Commonfare. Strategies and Tactics in a Collaborative Project Conference
OzCHI '17 Proceedings of the 29th Australian Computer-Human Interaction Conference, ACM ACM, 2017.
"In search of light": enhancing touristic recommender services with local weather data Proceedings Article
In: MobileHCI, pp. 97:1–97:8, ACM, 2017.
From Facebook to the Neighbourhood: Infrastructuring of Hybrid Community Engagement Journal Article
In: Computer Supported Cooperative Work (CSCW), pp. 1–45, 2017, ISSN: 0925-9724, 1573-7551.
Fragments of laura: incorporating mobile virtual reality in location aware mobile storytelling experiences Proceedings Article
In: MUM, pp. 165–176, ACM, 2017.
Evaluating the influence of location and medium applied to mobile VR storytelling Proceedings Article
In: MUM, pp. 371–378, ACM, 2017.
The Geography of PokéMon GO: Beneficial and Problematic Effects on Places and Movement Proceedings
ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4655-9.
The Goals Approach: Agile Enterprise Driven Software Development Book Chapter
In: Goluchowski, Jerzy; Pankowska, Malgorzata; Linger, Henry; Barry, Chris; Lang, Michael; Schneider, Christoph (Ed.): Complexity in Information Systems Development: Proceedings of the 25th International Conference on Information Systems Development, pp. 201–219, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-52593-8.
"The Hard Hat Problem": Women Traveling the World of Computing Conference
6th STS Italia Conference | Sociotechnical Environments Trento, November 24–26, 2016, 2017.
Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches Conference
icSports, 2017.
Share yourself first: exploring strategies for the creation of locative content for and by low-literacy communities: Full paper Proceedings Article
In: C&T, pp. 236–245, ACM, 2017.
How Robots Persuasion Based on Personality Traits May Affect Human Decisions Conference
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, ACM ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4885-0.
The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement Proceedings Article
In: CHI, pp. 1179–1192, ACM, 2017.
Hugvie as a therapeutic agent in the improvement of interaction skills in children with developmental disabilities: an exploratory study Conference
14th International Conference on Advances in Computer Entertainment Technology, 2017.
Human work interaction design meets international development Journal Article
In: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), vol. 10516 LNCS, pp. 531-532, 2017.
Proceedings of 16th IFIP TC 13 International Human-Computer Interaction Conference, INTERACT 2017, Part II., Springer Springer, 2017.