Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2017
Evaluating the influence of location and medium applied to mobile VR storytelling Journal Article
In: Proceeding of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017.
AVUI: Designing a Toolkit for Audiovisual Interfaces Proceedings Article
In: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 1093–1104, Association for Computing Machinery, New York, NY, USA, 2017, ISBN: 978-1-4503-4655-9.
Welcome to the First Issue of PACMHCI EICS Journal Article
In: Proc. ACM Hum. Comput. Interact., vol. 1, no. EICS, pp. 1:1–1:2, 2017.
The Impact of Gamified Social-Media Mobile Challenges on Mental Well-being Journal Article
In: EAI Endorsed Trans. Serious Games, vol. 4, no. 13, pp. e5, 2017.
SENSE-SEAT: reimagining ergonomics for a creativity support workstation Proceedings Article
In: ECCE, pp. 65–66, ACM, 2017.
Geometric Detection Algorithms for Cavities on Protein Surfaces in Molecular Graphics: A Survey Journal Article
In: Comput. Graph. Forum, vol. 36, no. 8, pp. 643–683, 2017.
What Shall I Write Next?: Subliminal and Supraliminal Priming as Triggers for Creative Writing Proceedings Article
In: ECCE, pp. 77–84, ACM, 2017.
Demo hour Journal Article
In: Interactions, vol. 24, no. 6, pp. 8–11, 2017.
Understanding and Evaluating the User Interface Design for Creative Writing Proceedings Article
In: ECCE, pp. 85–92, ACM, 2017.
On the utility of 3D hand cursors to explore medical volume datasets with a touchless interface Journal Article
In: J. Biomed. Informatics, vol. 72, pp. 140–149, 2017.
I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks Proceedings Article
In: INTERACT (2), pp. 165–183, Springer, 2017.
VRRRRoom: Virtual Reality for Radiologists in the Reading Room Proceedings Article
In: CHI, pp. 4057–4062, ACM, 2017.
On the Design of Subly: Instilling Behavior Change During Web Surfing Through Subliminal Priming Proceedings Article
In: PERSUASIVE, pp. 163–174, Springer, 2017.
Groups of Humans and Robots: the AMIGOS Project Conference
2017.
Social and Entertainment Robots for Older Adults Conference
2017.
A social robot as a card game player Proceedings Article
In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017.
Groups of humans and robots: Understanding membership preferences and team formation Proceedings Article
In: Proceedings of Robotics: Science and Systems, Cambridge, Massachusetts, 2017.
2016
Convivial Decay: Entangled Lifetimes in a Geriatric Infastructure Conference
Proceedings of ACM Conference on Computer Supported Collaborative Work, 2016, 2016.
Just follow the suit! Trust in Human-Robot Interactions during Card Game Playing Proceedings Article
In: IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN), 2016.
A critique of personas as representations of Journal Article
In: ACM International Conference Proceeding Series, vol. 21-25-November-2016, pp. 149-154, 2016.
Cross-Surface: Challenges and Opportunities for 'bring your own device' in the wild Proceedings
ACM, California, USA, 2016.
CWSN: A Graph-based Model for Collaborative Wireless Sensor Networks Book Chapter
In: Sensors, Transducers, Signal, Conditioning and Wireless Sensors Networks from the Advances in Sensors Book Series, vol. 3, pp. 303–327, IFSA, 2016.
Cyclist-aware traffic lights through distributed smartphone sensing Journal Article
In: Pervasive and Mobile Computing, 2016, ISSN: 1574-1192.
Demonstration-based Help for Interactive Systems Conference
Proceedings of the The 2th International Conference in HCI and UX on Indonesia 2016, ACM ACM, 2016.
Do papel-e-lápis à realidade virtual: uma nova abordagem para reabilitação cognitiva personalizada Proceedings
2016.
A dataset for the automatic assessment of functional senior fitness tests using kinect and physiological sensors Proceedings Article
In: TISHW, pp. 13:1–13:6, IEEE, 2016.
Donating Context Data to Science: The Effects of Social Signals and Perceptions on Action-Taking Journal Article
In: Interacting with Computers, 2016.
Modulation of Physiological Responses and Activity Levels during Exergame Experiences Proceedings Article
In: VS-GAMES, pp. 1–8, IEEE Computer Society, 2016.
Economic feasibility analysis of small scale PV systems in different countries Journal Article
In: Solar Energy, vol. 131, pp. 81 - 95, 2016.
EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction Journal Article
In: Vis Comput, pp. 1–14, 2016, ISSN: 0178-2789, 1432-2315.