Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2016
The Possibilities of an Island: Redesigning Madeira Conference
Island Cities and Urban Archipelagos, University of Hong Kong, 2016.
A Microservice-Based Architecture for the Development of Accessible, Crowdsensing-Based Mobility Platforms Proceedings Article
In: CTS, pp. 498–505, IEEE Computer Society, 2016.
Re-thinking Smart Journal Article
In: 2016.
A Microservice Architecture Use Case for Persons with Disabilities Proceedings Article
In: GOODTECHS, pp. 41–50, Springer, 2016.
Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing Conference
2016 International Conference on Computing, Networking and Communications (ICNC), 2016.
Walking with Geo-Zombie: A pervasive game to engage people in urban crowdsourcing Proceedings Article
In: ICNC, pp. 1–5, IEEE Computer Society, 2016.
The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients Journal Article
In: Journal of neuroengineering and rehabilitation, vol. 13, pp. 70, 2016.
CrowdSensing for smart mobility through a service-oriented architecture Proceedings Article
In: ISC2, pp. 1–2, IEEE, 2016.
An integrative framework for tailoring VR based motor rehabilitation after stroke Book Chapter
In: Human Computer Confluence: Advancing our Understanding of the Emerging Symbiotic Relation between Humans and Computing Devices, De Gruyter, 2016.
Food and gastronomic heritage: Telling a story of eyes and hands Proceedings Article
In: ISCC, pp. 6–9, IEEE Computer Society, 2016.
Liberator Journal Article
In: Design and Violence, pp. 4-7, 2016.
MecWilly in your pocket: On evaluating a mobile serious game for kids Proceedings Article
In: ISCC, pp. 185–189, IEEE Computer Society, 2016.
A Living HCI Curriculum Conference
Proceedings of the First African Conference on Human Computer Interaction, ACM ACM, 2016.
Social Location Awareness: A Prototype of Altruistic IoT Proceedings Article
In: NTMS, pp. 1–5, IEEE, 2016.
Make it ISI: interactive systems integration tool Conference
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, ACM ACM, 2016.
Modulation of Physiological Responses and Activity Levels During Exergame Experiences Conference
2016 18th International Conference on Virtual Worlds and Games for Serious Applications. IEEE, 2016.
Monetary Assessment of Battery Life on Smartphones Conference
Conference on Human Factors in Computing Systems, ACM ACM, 2016.
NanEye-An Endoscopy Sensor with 3D Image Synchronization Journal Article
In: IEEE Sensors, 2016.
NatureCHI: Unobtrusive User Experiences with Technology in Nature Proceedings
ACM, California, USA, 2016.
Need fulfillment and experiences on social media: A case on Facebook and WhatsApp Journal Article
In: Computers in Human Behavior, vol. 55, Part B, pp. 888 - 897, 2016.
New Blood: The 21st Century Manifesto Book Chapter
In: The 3D Additivist Cookbook, pp. 360pp, Institute of Networked Cultures, Amsterdam, 2016, ISBN: 978-94-92302-10-6.
No More Autobahn!: Scenic Route Generation Using Googles Street View Proceedings
ACM, New York, NY, USA, 2016, ISBN: 978-1-4503-4137-0.
Not at Home on the Range: Peer Production and the Urban/Rural Divide Proceedings
ACM, California, USA, 2016.
A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design Proceedings Article
In: AfriCHI, pp. 149–154, ACM, 2016.
Personalizing cognitive rehabilitation through a web-based Task Generator: an evaluation study with stroke patients Proceedings
2016.
A Living HCI Curriculum Proceedings Article
In: AfriCHI, pp. 229–232, ACM, 2016.
PhysioVR: A Novel Mobile Virtual Reality Framework for Physiological Computing Proceedings
IEEE, Munich, 2016.
Teaching HCI: A Living Curriculum? Proceedings Article
In: AfriCHI, pp. 267–270, ACM, 2016.
PhysioVR: A Novel Mobile Virtual Reality Framework for Physiological Computing Conference
IEEE Healthcom, 2016.
Reconceptualising Personas Across Cultures: Archetypes, Stereotypes & Collective Personas in Pastoral Namibia Proceedings Article
In: CaTaC, pp. 96–109, Springer, 2016.