Publications
During the year of 2022, the Interactive Technologies Institute research team has excelled in the production of scientific outputs. The team has successfully published 94 papers in journals, 76 in international conferences and 26 book chapters
2022
Piedade, Patricia; Matsur, Nikoletta; Rodrigues, Catarina Alexandra Rebelo; Cecilio, Francisco; Marques, Afonso; Saturn, Rings Of; Neto, Isabel; Nicolau, Hugo
Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder Proceedings Article
In: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 1–4, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9258-7.
@inproceedings{piedade_co-designing_2022,
title = {Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder},
author = {Patricia Piedade and Nikoletta Matsur and Catarina Alexandra Rebelo Rodrigues and Francisco Cecilio and Afonso Marques and Rings Of Saturn and Isabel Neto and Hugo Nicolau},
url = {https://doi.org/10.1145/3517428.3550369},
doi = {10.1145/3517428.3550369},
isbn = {978-1-4503-9258-7},
year = {2022},
date = {2022-10-22},
urldate = {2023-06-27},
booktitle = {Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility},
pages = {1--4},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {ASSETS '22},
abstract = {Dissociative Identity Disorder (DID) is characterized by the presence of at least two distinct identities in the same individual. This paper describes a co-design process with a person living with DID. We first aimed to uncover the main challenges experienced by the co-designer as well as design opportunities for novel technologies. We then engaged in a prototyping stage to design a wearable display (WhoDID) to facilitate in-person social interactions. The prototype aims to be used as a necklace and enable the user to make their fronting personality visible to others. Thus, facilitating social encounters or sudden changes of identity. We reflect on the design features of WhoDID in the broader context of supporting people with DID. Moreover, we provide insights on co-designing with someone with multiple (sometimes conflicting) personalities regarding requirement elicitation, decision-making, prototyping, and ethics. To our knowledge, we report the first design process with a DID user within the ASSETS and CHI communities. We aim to encourage other assistive technology researchers to design with DID users.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Cesário, Vanessa; Petrelli, Daniela; Nisi, Valentina
Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums Proceedings Article
In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-13, Association for Computing Machinery, New York, NY, USA, 2020, ISBN: 9781450367080.
@inproceedings{Cesário2020,
title = {Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums},
author = {Vanessa Cesário and Daniela Petrelli and Valentina Nisi},
url = {https://doi.org/10.1145/3313831.3376334},
doi = {10.1145/3313831.3376334},
isbn = {9781450367080},
year = {2020},
date = {2020-04-01},
booktitle = {Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems},
pages = {1-13},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
series = {CHI '20},
abstract = {Teenagers' engagement in museums is much talked about but little research has been done to understand their behavior and inform design. Findings from co-design sessions with teenagers suggested they value games and stories when thinking about enjoyable museum tours. Informed by these findings and working with a natural history museum, we designed: a story-based tour (Turning Point) and a game-based tour (Haunted Encounters), informed by similar content. The two strategies were evaluated with 78 teenagers (15-19 years old) visiting the museum as part of an educational school trip. We assessed teenagers' personality in class; qualitative and quantitative data on their engagement, experience, and usability of the apps were collected at the museum. The triangulation of quantitative and qualitative data show personality traits mapping into different behaviors. We offer implications for the design of museum apps targeted to teenagers, a group known as difficult to reach.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2019
Cesário, Vanessa; Coelho, António; Nisi, Valentina
Word Association: Engagement of Teenagers in a Co-design Process Journal Article
In: vol. 11749, pp. 693-697, 2019, ISBN: 978-3-030-29389-5.
@article{Cesário2019bb,
title = {Word Association: Engagement of Teenagers in a Co-design Process},
author = {Vanessa Cesário and António Coelho and Valentina Nisi},
editor = {Lennart Nacke Fernando Loizides David Lamas},
url = {https://doi.org/10.1007/978-3-030-29390-1_65},
doi = {10.1007/978-3-030-29390-1_65},
isbn = {978-3-030-29389-5},
year = {2019},
date = {2019-08-23},
booktitle = {Human-Computer Interaction – INTERACT 2019},
issuetitle = {Proceedings of the 17th International Conference on Human-Computer Interaction (INTERACT ’19)},
volume = {11749},
pages = {693-697},
publisher = {Springer, Cham},
keywords = {},
pubstate = {published},
tppubtype = {article}
}