ITI at Creativity & Cognition 2026

From 13 to 16 July, ITI researchers participated in the 2026 ACM Conference on Creativity and Cognition, held at Central Saint Martins, University of the Arts London, in London. Under the theme “Creativity for Change,” the conference explored how creativity can enable societal transformation, address decolonisation and climate action, and support place-making in urban and cultural contexts. ITI participated with eight contributions, comprising papers and pictorials, a demonstration, and a poster.

Accessing Posthuman Concepts: Epistemic Technologies for Public Engagement Beyond the Human

Authors: Pedro Galvão-Ferreira (Interactive Technologies Institute), Marta Ferreira (Interactive Technologies Institute), Nuno Jardim Nunes (Interactive Technologies Institute), and Valentina Nisi (Interactive Technologies Institute)

The paper explores how three interactive artefacts can support perspective-shifting, empathy, and experiential learning in public engagement beyond the human.

Link: DOI: 10.1145/3803784.3807552

Between Streets and Screens: An Autoethnographic Narrative of Political Participation from Abroad

Authors: Beste Soybilge (Interactive Technologies Institute), Sarah Fox (Human-Computer Interaction Institute, Carnegie Mellon University), Nuno Jardim Nunes (Interactive Technologies Institute), and Valentina Nisi (Interactive Technologies Institute)

This pictorial examines how distance, digital mediation, and everyday life shape diaspora political participation and engagement with homeland politics.

Link: DOI: 10.1145/3803784.3809290

BioFabulations: Embodied Sensemaking for Planetary Care

Authors: Fernanda Soares da Costa (Interactive Technologies Institute)

BioFabulations explores how storytelling, tangible making, and stop-motion animation can support children’s creative learning and engagement with local ecologies.

Link: DOI: 10.1145/3803784.3809288

Exploring Sense of Community in Spatial Computing: A Pokémon Go Case Study

Authors: Beste Soybilge (Interactive Technologies Institute), Sema Alaçam (Faculty of Architecture, Istanbul Technical University), Nuno Jardim Nunes (Interactive Technologies Institute), and Valentina Nisi (Interactive Technologies Institute)

The paper examines how a sense of community emerges through intertwined digital and physical practices among Pokémon Go players.

Link: DOI: 10.1145/3803784.3807537

Tagus Multispecies Atlas: Fostering Affective Multispecies Interactions Through Counter-Mapping

Authors: Katerina Inglezaki (Interactive Technologies Institute)

This pictorial presents an interactive platform that turns fieldwork in a Portuguese salt marsh into spatial stories that foster curiosity and care towards nonhuman species.

Link: DOI: 10.1145/3803784.3809274

The Relational Entanglement Diary: A Novel Method for Evaluating Entangled Transmedia Engagement

Authors: Marta Ferreira (Interactive Technologies Institute), Pedro Galvão-Ferreira (Interactive Technologies Institute), Teresa Paulino (Interactive Technologies Institute), David Millard (University of Southampton), and Valentina Nisi (Interactive Technologies Institute)

The pictorial introduces a situated mixed-method tool for evaluating transmedia journeys as interconnected trajectories.

Link: DOI: 10.1145/3803784.3809275

Demonstration: Locative Game Creation Made Easy: A Participatory Authoring Platform for Interactive Heritage Experiences

Authors: Vadym Volkovinskyy (Interactive Technologies Institute), Teresa Paulino (Interactive Technologies Institute), Valentina Nisi (Interactive Technologies Institute), and Nuno Jardim Nunes (Interactive Technologies Institute)

The demonstration presents PathWriter, a no-code platform for creating and playing location-based heritage games that integrate more-than-human perspectives.

Link: DOI: 10.1145/3803784.3816879

Poster: Exploring Personal Narratives and Sociotechnical Change: Insights from Techno-Biographical Reflexive Ateliers

Authors: Luciana de Sousa Lima (Interactive Technologies Institute), Maria Júlia Vieira (University of Aveiro), Cláudia Silva (Interactive Technologies Institute), and Ana Cristina Pires (Interactive Technologies Institute and ISCTE)

The poster introduces a collaborative autoethnographic method for exploring how personal narratives intersect with sociotechnical systems over time.

Link: DOI: 10.1145/3803784.3816823