Valentina Nisi


Biography
Valentina Nisi is a tenured Associate Professor in Design Thinking at IST, U. of Lisbon (Portugal), Adjunct Faculty at the HCI Institute Carnegie Mellon University (USA) and founding researcher at the Interactive Technologies Institute (ITI LARSyS). Her research encompasses Interactive Digital Storytelling, Gaming, and HCI, bringing awareness and care to pressing social and environmental issues. Spanning from Fine Arts, to Design and HCI, Valentina’s background contributes to an interdisciplinary view on sustainability and climate change issues combining a Research-through- Design approach with post-humanistic concerns. Her most recent funded research Project deal with the participation and preservation of various forms of heritage through storytelling and gaming.
Related Projects
Publications
2023
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography Inproceedings
In: Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Ed.): Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, April 23-28, 2023, pp. 771:1–771:19, ACM, 2023.
HCI for Climate Change: Imagining Sustainable Futures Inproceedings
In: Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia (Ed.): Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, CHI EA 2023, Hamburg, Germany, April 23-28, 2023, pp. 352:1–352:6, ACM, 2023.
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors Journal Article
In: Int. J. Hum. Comput. Interact., vol. 39, no. 2, pp. 363–377, 2023.
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies Journal Article
In: ACM Journal on Computing and Cultural Heritage, vol. 16, no. 2, pp. 1–20, 2023.
Exploring proximity-based recommendation criteria as a tool for information exchange and interactions between locals and tourists Journal Article
In: Multim. Tools Appl., vol. 82, no. 4, pp. 5229–5252, 2023.
"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects Inproceedings
In: TEI, pp. 33:1–33:15, ACM, 2023.
INDCOR white paper on the Design of Complexity IDNs Journal Article
In: CoRR, vol. abs/2305.01925, 2023.
2022
Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling Inproceedings
In: Interaction Design and Children, ACM, 2022.
Hitting the Triple Bottom Line: Widening the HCI Approach to Sustainability Inproceedings
In: Barbosa, Simone D. J.; Lampe, Cliff; Appert, Caroline; Shamma, David A.; Drucker, Steven Mark; Williamson, Julie R.; Yatani, Koji (Ed.): CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022, pp. 332:1–332:19, ACM, 2022.
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences Journal Article
In: Int. J. Child Comput. Interact., vol. 33, pp. 100454, 2022.
Passive Wi-Fi monitoring in the wild: a long-term study across multiple location typologies Journal Article
In: Pers. Ubiquitous Comput., vol. 26, no. 3, pp. 505–519, 2022.
SeaStory: An interactive narrative using collaborative features Inproceedings
In: IDC, pp. 633–636, ACM, 2022.
Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus Inproceedings
In: GoodIT, pp. 146–153, ACM, 2022.
Using Storytelling to Teach Children Biodiversity Inproceedings
In: ICIDS, pp. 3–27, Springer, 2022.
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content Inproceedings
In: ICIDS, pp. 139–158, Springer, 2022.
Addressing children and caregivers' concerns in the design of child-targeted locative systems Inproceedings
In: MUM, pp. 100–109, ACM, 2022.
A Co-Design Method for Museums to Engage Migrant Communities with Cultural Heritage Inproceedings
In: DRS2022: Design Research Society, 2022.
Designing mobile museum experiences for teenagers Journal Article
In: Museum Management and Curatorship, pp. 1–21, 2022.
2021
Collecting Qualitative Data During COVID-19 Proceeding
Springer, Cham, vol. 12936, 2021, ISBN: 978-3-030-85607-6.
Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritage Journal Article
In: Multimedia Tools and Applications, 2021.
Augmenting Emerging Hospitality Services: A Playful Immersive Experience to Foster Interactions among Locals and Visitors Journal Article
In: International Journal of Human–Computer Interaction, vol. 0, no. 0, pp. 1-15, 2021.
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment Inproceedings
In: Human-Computer Interaction -- INTERACT 2021, pp. 3–24, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85616-8.
Promoting a Safe Return to University Campuses during the COVID-19 Pandemic: Crowdsensing Room Occupancy Inproceedings
In: Proceedings of the Conference on Information Technology for Social Good, pp. 145–150, Association for Computing Machinery, Roma, Italy, 2021, ISBN: 9781450384780.
Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling Inproceedings
In: Proceedings of EAI ArtsIT 2021 – 10th EAI International Conference: ArtsIT, Interactivity & Game Creation, pp. 145–150, Springer, Karlsruhe, Germany, 2021.
People-Place Interactions: From Pictures and Stories to Places and Sense of Place Inproceedings
In: Proceedings of the Ninth Congress of the International Association of Societies of Design Research, pp. 145–150, Springer, Hong-Kong, China, 2021.
Square Peg, Round Hole: A Case Study on Using Visual Question & Answering in Games Inproceedings
In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 133–139, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383561.
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity Inproceedings
In: Hauge, Jannicke Baalsrud; Cardoso, Jorge C. S.; Roque, Licínio; Gonzalez-Calero, Pedro A. (Ed.): Entertainment Computing -- ICEC 2021, pp. 427–432, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-89394-1.
Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience Journal Article
In: Journal of Big Data, vol. 8, no. 1, pp. 51, 2021, ISSN: 2196-1115.
Interacting with Climate Change: A Survey of HCI and Design Projects and Their Use of Transmedia Storytelling Inproceedings
In: Mitchell, Alex; Vosmeer, Mirjam (Ed.): Interactive Storytelling, pp. 338–348, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-92300-6.
Climate Change Communication in HCI: A Visual Analysis of the Past Decade Inproceedings
In: Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383769.
Impalpable Narratives: How to Capture Intangible Cultural Heritage of Migrant Communities Inproceedings
In: Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450390569.
Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS Inproceedings
In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450380966.
Designing interactive infographics to stimulate environmental awareness: an exploration with a University community Journal Article
In: Multim. Tools Appl., vol. 80, no. 9, pp. 12951–12968, 2021.
Dynamic Field of View Restriction in 360textdegree Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS Inproceedings
In: CHI, pp. 525:1–525:18, ACM, 2021.
Enhancing Children Spatial Skills with Augmented Reality Serious Games Inproceedings
In: CHI PLAY, pp. 94–100, ACM, 2021.
Can 360textdegree VR and customization foster personal connections between tourists and locals?: An experiment in the sharing economy and hospitality frame Inproceedings
In: GoodIT, pp. 67–72, ACM, 2021.
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning Inproceedings
In: INTERACT (5), pp. 513–516, Springer, 2021.
Impalpable Narratives: How to capture intangible cultural heritage of migrant communities Inproceedings
In: Proceedings of the 10th International Conference on Communities & Technologies-Wicked Problems in the Age of Tech, pp. 109–120, 2021.
2020
A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point Proceeding
Springer, Cham, vol. 12497, 2020, ISBN: 978-3-030-62515-3.
Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums Inproceedings
In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-13, Association for Computing Machinery, New York, NY, USA, 2020, ISBN: 9781450367080.
Augmented Reality Towards Facilitating Abstract Concepts Learning Incollection
In: Lecture Notes in Computer Science, pp. 188–204, Springer International Publishing, 2020.
BWDAT: A Research Tool for Analyzing The Consumption of VOD Content at Home Journal Article
In: Addictive Behaviors Reports, pp. 100336, 2020, ISSN: 2352-8532.
Storytelling and remote-sensing playful interventions to foster biodiversity awareness Journal Article
In: Int. J. Arts Technol., vol. 12, no. 1, pp. 39–59, 2020.
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems Inproceedings
In: IDC, pp. 602–613, ACM, 2020.
Immersion in Desktop-Based Web Browsing: A Framework Inproceedings
In: AVI, pp. 24:1–24:9, ACM, 2020.
A visual immersive participatory platform to foster dialogue between locals and tourists Inproceedings
In: CCNC, pp. 1–6, IEEE, 2020.
Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia Inproceedings
In: ICIDS, pp. 281–284, Springer, 2020.
Tell a Tail 360textdollar^textbackslashcirc textdollar: Immersive Storytelling on Animal Welfare Inproceedings
In: ICIDS, pp. 357–360, Springer, 2020.
A data visualization interactive exploration of human mobility data during the COVID-19 outbreak: a case study Inproceedings
In: ISCC, pp. 1–6, IEEE, 2020.
Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics Inproceedings
In: ICEC, pp. 205–222, Springer, 2020.