Francisco Rebelo


Biography
Francisco Rebelo is Associate Professor at School of Architecture, holds a PhD in Ergonomics – Human-Centered Design from Universiade de Lisboa, aggregated in Ergonomic Design in the same University.
His teaching and research focus on understanding and measuring human performance and experiences resulting from the use, or anticipated use, of a product, service, or system. At the applied level, his goal is to integrate ergonomics, neuroscience, and technological tools, to design transformative human experiences that improve people’s lives’ performance, fun, safety, and health.
Publications
2023
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency Journal Article
In: Virtual Real., vol. 27, no. 1, pp. 495, 2023.
Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency Journal Article
In: Virtual Real., vol. 27, no. 2, pp. 1039–1050, 2023.
2022
How Architectural Forms Can Influence Emotional Reactions: An Exploratory Study Inproceedings
In: HCI (21), pp. 37–55, Springer, 2022.
Storyboards in VR Narratives Planning: How to Create and Evaluate Them Inproceedings
In: HCI (43), pp. 13–32, Springer, 2022.
Exploring Children's Behavioral Intention of Using the Expected Game-Based Learning for Protracted Waste Problem Inproceedings
In: HCI (21), pp. 265–278, Springer, 2022.
Dissemination of São Tomé and Príncipe Culture Through Virtual Reality: Comparative UX Study Between Potential Tourists from Portugal and Santomean Inhabitants Inproceedings
In: HCI (21), pp. 466–476, Springer, 2022.
Bio-Centred Interaction Design: A New Paradigm for Human-System Interaction Inproceedings
In: HCI (22), pp. 69–79, Springer, 2022.
Developing Personas in UX Process: A Case Study for a Web-Documentary to Increase Empathy Among Social Groups Inproceedings
In: HCI (20), pp. 93–107, Springer, 2022.
2021
Advances in Ergonomics in Design - Proceedings of the AHFE 2021 Virtual Conference on Ergonomics in Design, July 25-29, 2021, USA Proceeding
Springer, vol. 261, 2021.
Hospital Lobby and User's Perceptions Architectural Kansei Method Inproceedings
In: AHFE (3), pp. 159–166, Springer, 2021.
Costs for Road Safety of Countering the Automatic Processes of Natural Reading in the Design of Horizontal Road Information Inproceedings
In: AHFE (3), pp. 581–588, Springer, 2021.
Research Games: A Model to Support the Development of Educational Game Using Virtual Reality Platforms Inproceedings
In: AHFE (3), pp. 857–865, Springer, 2021.
Teaching Emotions with Gaming: A Solution of a Complex Concept Inproceedings
In: AHFE (3), pp. 866–873, Springer, 2021.
Can a Stealth Game Be Used to Learn Interaction Design Concepts? Inproceedings
In: AHFE (3), pp. 882–889, Springer, 2021.
Ergonomics and Human Factors Research Challenges: The ErgoUX Lab Case Study Inproceedings
In: AHFE (3), pp. 912–922, Springer, 2021.
2020
Advances in Ergonomics in Design - Proceedings of the AHFE 2019 International Conference on Ergonomics in Design, Washington, DC, USA, July 24-28, 2019 Proceeding
Springer, vol. 955, 2020.
Advances in Ergonomics in Design - Proceedings of the AHFE 2020 Virtual Conference on Ergonomics in Design, July 16-20, 2020, USA Proceeding
Springer, vol. 1203, 2020.
Expected Architects Acceptance of a BIM Tool to Optimize the Building Energetic Performance Inproceedings
In: AHFE (3), pp. 249–255, Springer, 2020.
Color and Emotion: A Literature Review to Apply in Virtual Reality Environments Inproceedings
In: AHFE (3), pp. 269–274, Springer, 2020.
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study Inproceedings
In: HCI (22), pp. 351–369, Springer, 2020.
2019
Grains of Memory: User Experience in the SandBox Interactive Installation Inproceedings
In: Rebelo, Francisco; Soares, Marcelo M. (Ed.): AHFE (4), pp. 228–241, Springer, 2019.
Effectiveness of Coach Marks or Instructional Overlay in Smartphone Apps Interfaces Inproceedings
In: AHFE (4), pp. 68–78, Springer, 2019.
Evaluation of the Concept of a Smart City Gamification from a User Centered Design Perspective Inproceedings
In: AHFE (4), pp. 207–219, Springer, 2019.
Evaluation of Behavioral Compliance with Safety Warnings at Different Levels of Cognitive Load in Warehouses Inproceedings
In: AHFE (4), pp. 427–435, Springer, 2019.
Locomotion-in-Place and Teleport: Which Is the Best Technique to Be Used in Human Behavior Research Using Virtual Reality? Inproceedings
In: AHFE (4), pp. 436–445, Springer, 2019.
Exploratory Study to Investigate the Influence of a Third Person on an Individual Emergency Wayfinding Decision Inproceedings
In: AHFE (4), pp. 452–461, Springer, 2019.
How Deep Is a Virtual Reality Experience? Virtual Environments, Emotions and Physiological Measures Inproceedings
In: AHFE (4), pp. 462–471, Springer, 2019.
Emotion Through Narrative: Validation for User Engagement in Game Context Inproceedings
In: AHFE (4), pp. 472–482, Springer, 2019.
2018
Advances in Ergonomics in Design - Proceedings of the AHFE 2017 International Conference on Ergonomics in Design, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA Proceeding
Springer, vol. 588, 2018.
Smart Systems in Emergency Wayfinding: A Literature Review Inproceedings
In: HCI (19), pp. 379–388, Springer, 2018.
Compliance with Static vs. Dynamic Warnings in Workplaces such as Warehouses: A Study Using Virtual Reality Inproceedings
In: HCI (20), pp. 563–572, Springer, 2018.
Expected User Acceptance of an Augmented Reality Service for a Smart City Inproceedings
In: HCI (20), pp. 703–714, Springer, 2018.
Tourism and Virtual Reality: User Experience Evaluation of a Virtual Environment Prototype Inproceedings
In: HCI (20), pp. 730–742, Springer, 2018.
2017
Evaluation of a Virtual Environment Prototype for Studies on the Effectiveness of Technology-Based Safety Signs Inproceedings
In: AHFE (4), pp. 100–111, Springer, 2017.
Co-designing a Civic Educational Online Game with Children Inproceedings
In: HCI (19), pp. 377–386, Springer, 2017.
Virtual Reality Self Induced Cybersickness: An Exploratory Study Inproceedings
In: AHFE (4), pp. 26–33, Springer, 2017.
Comparing Three Stimulus Presentation Types in a Virtual Reality Experiment to Human Wayfinding Behavior During Emergency Situation Inproceedings
In: AHFE (4), pp. 34–44, Springer, 2017.
Evaluation of the Relationship Between Virtual Environments and Emotions Inproceedings
In: AHFE (4), pp. 71–82, Springer, 2017.
Potentialities of a Face Reading Tool to a Digital Game Evaluation and Development: A Preliminary Study Inproceedings
In: AHFE (4), pp. 371–381, Springer, 2017.
Applications and Interface Requirements to Engage the Citizens to Share Information in a Smart City Project Inproceedings
In: AHFE (4), pp. 712–721, Springer, 2017.
Could the Design Features of a Wheelchair Influence the User Experience and Stigmatization Perceptions of the Users? Inproceedings
In: AHFE (4), pp. 841–850, Springer, 2017.
Human Work Interaction Design: Beyond Human Factors Inproceedings
In: Rebelo, Francisco; Soares, Marcelo (Ed.): AHFE (4), pp. 127–133, Springer, 2017.
2016
Evaluating Play-Personas of an Educational 3D Digital Game for University Students to Learn Portuguese as a Foreign Language Inproceedings
In: HCI (17), pp. 198–207, Springer, 2016.
Questing Ruins: A Game for a Digital Inclusion Inproceedings
In: HCI (17), pp. 264–272, Springer, 2016.
2015
HARSim: Posterior Load Comparative Analysis Process Inproceedings
In: HCI (19), pp. 34–44, Springer, 2015.
A Comparative Study: Use of a Brain-Computer Interface (BCI) Device by People with Cerebral Palsy in Interaction with Computers Inproceedings
In: HCI (28), pp. 405–410, Springer, 2015.
TwitterJam: Identification of mobility patterns in urban centers based on tweets Inproceedings
In: ISC2, pp. 1–6, IEEE, 2015.
2014
Serious Games and Heuristic Evaluation - The Cross-Comparison of Existing Heuristic Evaluation Methods for Games Inproceedings
In: HCI (8), pp. 453–464, Springer, 2014.
Methodological Framework for Control Centres Evaluation and Optimization Inproceedings
In: HCI (11), pp. 3–11, Springer, 2014.
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices Inproceedings
In: HCI (10), pp. 369–377, Springer, 2014.