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  • About us
    • Vision & Mission
    • Governance
    • Facts and Figures
    • History
    • LARSyS
    • Annual Reports
  • People
  • Research
    • Projects
    • Publications
    • PhD in Digital Media
  • Media
    • News
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    • Visual identity
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  • Contact

Luciana Lima

Biography

Dr. Luciana Lima’s academic background includes Arts, Social Psychology, and Education Sciences. She did post-doctoral research in Multimedia Art at the Faculty of Fine Arts, University of Lisbon.
She is researching the evolution of women’s participation and integration in the digital games industry in Portugal. She is one of the coordinators of the research project GAGE (gameartandgenderequity.com). In 2023, she published a book with the results of GAGE (Thinking Gender from Digital Games, Author’s Edition).

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Related Projects

eGames Lab

Electronic Games (eGames) exhibit the potential to transform our world by channelling our imagination and our understanding of reality. In a global ec... More

GAGE

The project intends to portray the evolution of female participation in the Portuguese gaming industry, providing a comprehensive assessment of the ga... More

News

Call for papers: Special issue on gender, power, and collective resistance in gaming cultures — guest edited by ITI researchers

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Game Art and Gender Equity Closing Session

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Exploring Age, Beauty, and Identity: Terhi Marttila’s ‘Gray Hairs’

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Unveiling Hidden Heroes: Women’s Role in Portugal’s Gaming Industry

The project GAGE aims to recover the testimonies and memories of the women contributed to the the production of the first computers. More

Designing innovative interactive technologies to foster a sustainable, inclusive, and aesthetically-pleasing future

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Funded by ITI-LX UIDB/50009/2020 ; ITI-LX UIDP/50009/2020 ; LA/P/0083/2020 - ITI

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