Pedro F. Campos
Biography
Pedro Filipe Campos is an Associate Professor with Habilitation in the Computer Engineering Department of the Faculty of Exact Sciences and Engineering, University of Madeira. He is leading the eGamesLab Agenda. Pedro has published more than 150 peer-reviewed papers in the field of HCI and has participated in the program committee of more than 50 international conferences. He led in organising more than 30 international conferences in HCI-related fields.
News
Publications
2023
Virtual Reality Gaming in Rehabilitation after Musculoskeletal Injury—User Experience Pilot Study Journal Article
In: Applied Sciences, vol. 13, no. 4, pp. 2523, 2023.
Differential Patterns in Motivations for Practicing Sport and Their Effects on Physical Activity Engagement across the Lifespan Journal Article
In: Healthcare, vol. 11, no. 2, pp. 274, 2023.
Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools Journal Article
In: Museum Management and Curatorship, pp. 1–15, 2023.
“I Miss Going to that Place”: The Impact of Watching Nature Videos on the Well-Being of Informal Caregivers Proceedings Article
In: IFIP Conference on Human-Computer Interaction, pp. 23–32, Springer Nature Switzerland Cham 2023.
A SWOT Analysis of Pilot Implementation Journal Article
In: Interactions, vol. 30, no. 1, pp. 36–41, 2023.
Creativity Support Tools and Convergent Thinking: A Preliminary Review on Idea Evaluation and Selection Proceedings Article
In: Creativity & Cognition, pp. 305–311, ACM, 2023.
2022
Don’t Forget to Take Some Time to Yourself: The Effect of Mobile Phone Reminders on Self-care Subdomains of Informal Caregivers Proceedings Article
In: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, pp. 259–261, 2022.
Identifying Design Opportunities for Digital Cues in Gait Rehabilitation Proceedings Article
In: Irish HCI 2022, 2022.
Many Cues, Few Clues: Identifying Design Opportunities for Digital Cues in Physical Rehabilitation Processes Proceedings Article
In: 2022.
Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies Proceedings Article
In: International Conference on ArtsIT, Interactivity and Game Creation, pp. 563–575, Springer Nature Switzerland Cham 2022.