Pedro F. Campos


Biography
Pedro Filipe Campos is Associate Professor with Habilitation in the Computer Engineering Department of the Faculty of Exact Sciences and Engineering, University of Madeira. He is currently VP of ITI and leading the eGamesLab Agenda. Pedro has published more than 150 peer-reviewed papers in the fields of HCI, and has participated in the program committee of more than 50 international conferences. He had leading roles in the organization of more than 30 international conferences in HCI-related fields.
Publications
2023
Virtual Reality Gaming in Rehabilitation after Musculoskeletal Injury—User Experience Pilot Study Journal Article
In: Applied Sciences, vol. 13, no. 4, pp. 2523, 2023.
Differential Patterns in Motivations for Practicing Sport and Their Effects on Physical Activity Engagement across the Lifespan Journal Article
In: Healthcare, vol. 11, no. 2, pp. 274, 2023.
Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools Journal Article
In: Museum Management and Curatorship, pp. 1–15, 2023.
A SWOT Analysis of Pilot Implementation Journal Article
In: Interactions, vol. 30, no. 1, pp. 36–41, 2023.
Creativity Support Tools and Convergent Thinking: A Preliminary Review on Idea Evaluation and Selection Inproceedings
In: Creativity & Cognition, pp. 305–311, ACM, 2023.
2022
Don’t Forget to Take Some Time to Yourself: The Effect of Mobile Phone Reminders on Self-care Subdomains of Informal Caregivers Inproceedings
In: Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, pp. 259–261, 2022.
Identifying Design Opportunities for Digital Cues in Gait Rehabilitation Inproceedings
In: Irish HCI 2022, 2022.
Many Cues, Few Clues: Identifying Design Opportunities for Digital Cues in Physical Rehabilitation Processes Inproceedings
In: 2022.
Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies Inproceedings
In: International Conference on ArtsIT, Interactivity and Game Creation, pp. 563–575, Springer Nature Switzerland Cham 2022.
Raising Awareness of Smartphone Overuse among University Students: A Persuasive Systems Approach Journal Article
In: Informatics, vol. 9, no. 1, pp. 15, 2022.
The Impact of Mobile Phone Reminders on Perceived Self-Care Levels of Informal Caregivers Journal Article
In: Informatics, vol. 9, no. 3, pp. 59, 2022.
Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic Journal Article
In: IxD&A, vol. 52, pp. 6–22, 2022.
Exploring the creative process in a brainstorming session to develop a web-based system for idea selection Inproceedings
In: Creativity & Cognition, pp. 553–557, ACM, 2022.
2021
Virtual Reality Exposure Treatment in Phobias: a Systematic Review Journal Article
In: Psychiatric Quarterly, pp. 1–26, 2021.
Harnessing Virtual Reality Nature to Promote Well-Being Journal Article
In: Interact. Comput., vol. 33, no. 4, pp. 353–366, 2021.
HCI Design and Evaluation during Social Confinement: Reflections and Techniques Journal Article
In: IxD&A, vol. 50, pp. 48–57, 2021.
Drifting Towards a New HCI Field: A Review of 10 Years of HWID Research Inproceedings
In: HWID, pp. 3–33, Springer, 2021.
Human-Centered Visual Interfaces for Image Retrieval: An Exploratory Study Inproceedings
In: INTERACT (5), pp. 436–441, Springer, 2021.
Pilot Implementation: Testing Human-Work Interaction Designs Inproceedings
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): INTERACT (5), pp. 570–574, Springer, 2021.
2020
Increasing the Museum Visitor's Engagement Through Compelling Storytelling Based on Interactive Explorations Inproceedings
In: HCI (35), pp. 245–254, Springer, 2020.
Designing Positive Behavior Change Experiences: a Systematic Review and Sentiment Analysis based on Online User Reviews of Fitness and Nutrition Mobile Applications Inproceedings
In: MUM, pp. 152–161, ACM, 2020.
Co-Designing Personas for User Experience and Engagement in Automation Inproceedings
In: NordiCHI, pp. 123:1–123:3, ACM, 2020.
Applying Pen Pressure, Tilt and Touch Interactions to Data Visualizations Inproceedings
In: ISS Companion, pp. 57–60, ACM, 2020.
2019
A Persuasive Approach in Using Visual Cues to Facilitate Mobility Using Forearm Crutches. Inproceedings
In: BCSS@ PERSUASIVE, 2019.
23 Ways to Nudge: A Review of Technology-Mediated Nudging in Human-Computer Interaction Inproceedings
In: CHI, pp. 503, ACM, 2019.
Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation? Inproceedings
In: CHI Extended Abstracts, ACM, 2019.
Digitally Augmenting the Physical Ground Space with Timed Visual Cues for Crutch-Assisted Walking Inproceedings
In: CHI Extended Abstracts, ACM, 2019.
How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers Inproceedings
In: CHItaly, pp. 10:1–10:10, ACM, 2019.
How does the visual aesthetics of positively-framed messages impact their motivational capacity? Inproceedings
In: ECCE, pp. 162–167, ACM, 2019.
A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches' Mobility Inproceedings
In: INTERACT (1), pp. 184–201, Springer, 2019.
SCAH!RF: A Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms Inproceedings
In: INTERACT (4), pp. 664–667, Springer, 2019.
User Experience in an Automated World Inproceedings
In: INTERACT (4), pp. 706–710, Springer, 2019.
User Experiences and Wellbeing at Work Inproceedings
In: Lamas, David; Loizides, Fernando; Nacke, Lennart E.; Petrie, Helen; Winckler, Marco; Zaphiris, Panayiotis (Ed.): INTERACT (4), pp. 754–758, Springer, 2019.
SCAARF: a subtle conditioning approach for anxiety relief facilitation Inproceedings
In: MUM, pp. 48:1–48:5, ACM, 2019.
Approaches and challenges to virtual and augmented reality in health care and rehabilitation: a short course Inproceedings
In: SIGGRAPH Asia, pp. 124:1–124:85, ACM, 2019.
2018
CreaSenses: Fostering Creativity Through Olfactory Cues Conference
Proceedings of the 36th European Conference on Cognitive Ergonomics (ECCEtextquoteright18), ACM ACM, New York, NY, USA, 2018, ISBN: 978-1-4503-6449-2.
Multimodal Interactions: from Supporting to Enhancing Creativity Conference
Workshop@DIS2018: Designing interactive systems to support and augment creativity, 2018.
Sense.Seat: Inducing Improved Mood and Cognition Through Multisensorial Priming Conference
The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST textquoteright18 Adjunct), ACM ACM, New York, NY, USA, 2018, ISBN: 978-1-4503-5949-8.
Human-Computer Interaction - Game-Based Learning Inproceedings
In: Barricelli, Barbara Rita; Roto, Virpi; Clemmensen, Torkil; Campos, Pedro F.; Lopes, Arminda; Gonçalves, Frederica; Abdelnour-Nocera, José L. (Ed.): Human Work Interaction Design. Designing Engaging Automation - 5th IFIP WG 13.6 Working Conference, HWID 2018, Espoo, Finland, August 20-21, 2018, Revised Selected Papers, pp. 140–157, Springer, 2018.
In: Barricelli, Barbara Rita; Roto, Virpi; Clemmensen, Torkil; Campos, Pedro F.; Lopes, Arminda; Gonçalves, Frederica; Abdelnour-Nocera, José L. (Ed.): Human Work Interaction Design. Designing Engaging Automation - 5th IFIP WG 13.6 Working Conference, HWID 2018, Espoo, Finland, August 20-21, 2018, Revised Selected Papers, pp. 229–241, Springer, 2018.
Mild Place Illusion: A Virtual Reality Factor to Spark Creativity in Writing Inproceedings
In: ECCE, pp. 7:1–7:8, ACM, 2018.
Exploring the Feasibility of Subliminal Priming on Web platforms Inproceedings
In: ECCE, pp. 8:1–8:11, ACM, 2018.
Where2: Exploring prior visitor journeys to enrich upcoming visitor's experience Inproceedings
In: ECCE, pp. 11:1–11:5, ACM, 2018.
CreaSenses: Fostering Creativity Through Olfactory Cues Inproceedings
In: ECCE, pp. 12:1–12:4, ACM, 2018.
Designing Interactions with Furniture - Towards Multi-sensorial Interaction Design Processes for Interactive Furniture Inproceedings
In: ICEIS (2), pp. 527–532, SciTePress, 2018.
You Are Okay - Towards User Interfaces for Improving Well-being Inproceedings
In: ICEIS (2), pp. 547–550, SciTePress, 2018.
Enhancing Your Mental Well-Being and Creativity While Writing: A Crowdsource-Based Approach Inproceedings
In: HWID, pp. 17–35, Springer, 2018.
Improving the Tourists' Experience Inproceedings
In: HWID, pp. 57–68, Springer, 2018.
SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based Seat Inproceedings
In: TEI, pp. 260–265, ACM, 2018.