Vanessa Cesário

Biography

Vanessa Cesário, a PhD holder in Digital Media, is a postdoctoral researcher and a passionate Professor who teaches “Technology and Society”: her goal is to provide students with an understanding of the ethical implications that arise from the development and use of information technology products and services.
Vanessa’s research uses participatory design to create immersive and engaging experiences in cultural heritage sites. She combines game design and storytelling to break down barriers and make heritage accessible to all. Participatory design is uncovering new ways to engage people with cultural heritage, promoting empathy, understanding, and preservation. These experiences are delivered through virtual reality, interactive exhibits, or mobile apps, encouraging active participation in preserving history and traditions. Vanessa’s work has been published in international journals and conferences in Human-Computer Interaction, Museum Management, and Interaction Design.

Publications

2023

Bala, Paulo; Sanches, Pedro; Cesário, Vanessa; Leão, Sarah; Rodrigues, Catarina; Nunes, Nuno Jardim; Nisi, Valentina

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography Inproceedings

In: Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Ed.): Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, April 23-28, 2023, pp. 771:1–771:19, ACM, 2023.

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Cesário, Vanessa; Nisi, Valentina

Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies Journal Article

In: ACM Journal on Computing and Cultural Heritage, vol. 16, no. 2, pp. 1–20, 2023.

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Cesário, Vanessa; ao Freitas, Jo; Campos, Pedro

Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools Journal Article

In: Museum Management and Curatorship, pp. 1–15, 2023.

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2022

Sousa, Duarte L.; Campos, Pedro F.; Cesário, Vanessa

Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic Journal Article

In: IxD&A, vol. 52, pp. 6–22, 2022.

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Cesário, Vanessa; Nisi, Valentina

Designing with teenagers: A teenage perspective on enhancing mobile museum experiences Journal Article

In: Int. J. Child Comput. Interact., vol. 33, pp. 100454, 2022.

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Cesário, Vanessa; Nisi, Valentina

A Co-Design Method for Museums to Engage Migrant Communities with Cultural Heritage Inproceedings

In: DRS2022: Design Research Society, 2022.

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Cesário, Vanessa; Nisi, Valentina

Designing mobile museum experiences for teenagers Journal Article

In: Museum Management and Curatorship, pp. 1–21, 2022.

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Sousa, Duarte L; Cesário, Vanessa; Campos, Pedro F

Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies Inproceedings

In: International Conference on ArtsIT, Interactivity and Game Creation, pp. 563–575, Springer Nature Switzerland Cham 2022.

BibTeX

2021

Cesário, Vanessa; Nisi, Valentina

Collecting Qualitative Data During COVID-19 Proceeding

Springer, Cham, vol. 12936, 2021, ISBN: 978-3-030-85607-6.

Abstract | Links | BibTeX

Cesário, Vanessa; Acedo, Albert; Nunes, Nuno Jardim; Nisi, Valentina

Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling Inproceedings

In: Proceedings of EAI ArtsIT 2021 – 10th EAI International Conference: ArtsIT, Interactivity & Game Creation, pp. 145–150, Springer, Karlsruhe, Germany, 2021.

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Cesário, Vanessa; Acedo, Albert; Nunes, Nuno Jardim; Nisi, Valentina

People-Place Interactions: From Pictures and Stories to Places and Sense of Place Inproceedings

In: Proceedings of the Ninth Congress of the International Association of Societies of Design Research, pp. 145–150, Springer, Hong-Kong, China, 2021.

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Nisi, Valentina; Bostock, Hollie; Cesário, Vanessa; Acedo, Albert; Nunes, Nuno

Impalpable Narratives: How to capture intangible cultural heritage of migrant communities Inproceedings

In: Proceedings of the 10th International Conference on Communities & Technologies-Wicked Problems in the Age of Tech, pp. 109–120, 2021.

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2020

Cesário, Vanessa; Olim, Sandra; Nisi, Valentina

A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point Proceeding

Springer, Cham, vol. 12497, 2020, ISBN: 978-3-030-62515-3.

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Cesário, Vanessa; Petrelli, Daniela; Nisi, Valentina

Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums Inproceedings

In: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, pp. 1-13, Association for Computing Machinery, New York, NY, USA, 2020, ISBN: 9781450367080.

Abstract | Links | BibTeX

Cesário, Vanessa Quintal

Enhancing museum experiences for teenagers through gamification and storytelling frameworks Journal Article

In: PhD thesis in Digital Media, 2020.

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2019

Nisi, Valentina; Cesário, Vanessa; Nunes, Nuno

Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace Proceeding

Springer, Cham, vol. 11863, 2019, ISBN: 978-3-030-34643-0.

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Cesário, Vanessa; Trindade, Rui; Olim, Sandra; Nisi, Valentina

Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers Proceeding

Springer, Cham, vol. 11749, 2019, ISBN: 978-3-030-29389-5.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

Word Association: Engagement of Teenagers in a Co-design Process Journal Article

In: vol. 11749, pp. 693-697, 2019, ISBN: 978-3-030-29389-5.

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Cesário, Vanessa

Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience? Proceeding

Association for Computing Machinery, New York, NY, United States, 2019, ISBN: 978-1-4503-5971-9.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals Inproceedings

In: CHI PLAY (Companion), pp. 159–169, ACM, 2019.

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2018

Cesário, Vanessa

Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences Conference

32nd British Human-Computer Interaction Conference (BHCI textquoteright18), 2018.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

Co-Designing Gaming Experiences for Museums with Teenagers Conference

07th EAI International Conference: ArtsIT, Interactivity and Game Creation (ArtsIT textquoteright18), 2018.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned Conference

32nd British Human-Computer Interaction Conference (BHCI textquoteright18), 2018.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

Design Patterns to Enhance Teenstextquoteright Museum Experiences Conference

32nd British Human-Computer Interaction Conference (BHCI textquoteright18), 2018.

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2017

Cesário, Vanessa; Coelho, António; Nisi, Valentina

Enhancing Museums' Experiences Through Games and Stories for Young Audiences Conference

International Conference on Interactive Digital Storytelling (ICIDS 2017), Springer Springer, Funchal, Portugal, 2017, ISBN: 978-3-319-71026-6 978-3-319-71027-3.

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Radeta, Marko; Cesário, Vanessa; Matos, Sónia; Nisi, Valentina

Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting Conference

International Conference on Interactive Digital Storytelling (ICIDS 2017), Springer Springer, Funchal, Portugal, 2017, ISBN: 978-3-319-71026-6 978-3-319-71027-3.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

Teenagers as Experience Seekers Regarding Interactive Museums Tours Conference

International Conference on Design and Digital Communication 2017, PCA - Instituto Politécnico do Cávado e do Ave PCA - Instituto Politécnico do Cávado e do Ave, Barcelos, Portugal, 2017, ISBN: 978-989-99861-5-2.

BibTeX

Cesário, Vanessa; Coelho, António; Nisi, Valentina

An Unlikely Seamless Combination - Future Curators Designing Museum Experiences Towards the Desires of Actual Teenagers Conference

DIGICOM - International Conference on Design and Digital Communication, PCA - Instituto Politécnico do Cávado e do Ave PCA - Instituto Politécnico do Cávado e do Ave, Barcelos, Portugal, 2017.

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Cesário, Vanessa; Radeta, Marko; Matos, Sónia; Nisi, Valentina

The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game Conference

2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Fun and Games and Gamification (CHIPLAY EA '17), ACM ACM, Amsterdam, 2017.

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Cesário, Vanessa; Coelho, António; Nisi, Valentina

Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting Conference

The 12th Biannual Conference of the Italian SIGCHI Chapter (CHITALY '17), CEUR-WS.org CEUR-WS.org, Cagliari, Italy, 2017.

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Cesário, Vanessa; Matos, Sónia; Radeta, Marko; Nisi, Valentina

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation Conference

The 16th International Conference on Human-Computer Interaction (INTERACT textquoteright17), Springer Springer, Mumbai, India, 2017.

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Cesário, Vanessa; Radeta, Marko; Coelho, António; Nisi, Valentina

Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour Conference

The 16th International Conference on Human-Computer Interaction (INTERACT textquoteright17), Springer Springer, Mumbai, India, 2017.

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Nóbrega, Filipa; Gomes, Eduardo; Vasanth, Harry; Ferreira, Henrique; Cesário, Vanessa; Caetano, Paulino; Mendez, Paulo; Pontes, Jéssica De; Spicci, Gian

Designing Multi-Gateway Interactions In A Multi-Player Strategy Game Proceeding

ACM, New York, NY, USA, 2017, ISBN: 978-1-4503-4656-6.

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Cesario, Vanessa; Radeta, Marko; Matos, Sonia; Nisi, Valentina

The Ocean Game: Measuring children’s engagement and factual learning with an indoor location treasure-hunt game in a museum setting Inproceedings

In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, pp. 99–109, ACM 2017.

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2016

Cesário, Vanessa; Freitas, Paulo; Pimentel, Diana; Nisi, Valentina

Children's Books: Paper VS Digital, What Do They Prefer? Conference

Interaction Design and Children 2016, ACM ACM, Manchester, United Kingdom, 2016.

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Cesário, Vanessa; Nisi, Valentina; Coelho, António

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children Proceeding

Springer, Cham, Porto, Portugal, 2016.

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Cesário, Vanessa; Rodrigues, Joel; Li, Helen; Wu, Iris; Nisi, Valentina

Crescendo: Routine Learning App for Children with Autism Spectrum Disorders Conference

Interaction Design and Children 2016, 2016.

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2015

Cesário, Vanessa

Ler, ver e ouvir: estudos sobre narrativas infanto-juvenis em suporte impresso e em suporte digital (e-book e áudio-livro) Masters Thesis

University of Madeira, Funchal, 2015.

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