Hugo Nicolau


Biography
Hugo is an Assistant Professor in the Computer Science and Engineering Department (DEI) of Instituto Superior Técnico, University of Lisbon in Portugal. He’s also a researcher and Vice-President at the Interactive Technologies Institute / LARSyS.
His research interests include human-computer interaction with a special focus on technologies that promote and support inclusion of people with disabilities in society. Hugo’s goals comprise creating meaningful technologies that empower people to address high-impact problems in areas such as education, health, and social cohesion. His research methods extend mostly from the discipline of human-computer interaction and are informed by perspectives in design justice, psychology, sociology, and disability studies.
Related Projects
Publications
2023
TACTOPI: Exploring Play with an Inclusive Multisensory Environment for Children with Mixed-Visual Abilities Inproceedings
In: IDC, pp. 411–422, ACM, 2023.
Coding Together: On Co-located and Remote Collaboration between Children with Mixed-Visual Abilities Inproceedings
In: CHI, pp. 606:1–606:14, ACM, 2023.
The Robot Made Us Hear Each Other: Fostering Inclusive Conversations among Mixed-Visual Ability Children Inproceedings
In: HRI, pp. 13–23, ACM, 2023.
Feasibility and Expert Acceptance of a Virtual Reality Gait Rehabilitation Tool Inproceedings
In: VRW, pp. 565–566, IEEE, 2023.
2022
Co-designing a Bespoken Wearable Display for People with Dissociative Identity Disorder Inproceedings
In: Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 1–4, Association for Computing Machinery, New York, NY, USA, 2022, ISBN: 978-1-4503-9258-7.
Introduction to the Special Issue on ASSETS'20 Journal Article
In: ACM Trans. Access. Comput., vol. 15, no. 2, pp. 8e:1–8e:2, 2022.
Investigating the Tradeoffs of Everyday Text-Entry Collection Methods Inproceedings
In: CHI, pp. 378:1–378:15, ACM, 2022.
Inclusive'R'Stories: An Inclusive Storytelling Activity with an Emotional Robot Inproceedings
In: HRI, pp. 90–100, IEEE / ACM, 2022.
Touchibo: Multimodal Texture-Changing Robotic Platform for Shared Human Experiences Inproceedings
In: UIST (Adjunct Volume), pp. 68:1–68:3, ACM, 2022.
Catering for Students' Well-being during COVID-19 Social Distancing: a Case Study from a University Campus Inproceedings
In: GoodIT, pp. 146–153, ACM, 2022.
From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions Journal Article
In: Behav. Inf. Technol., vol. 41, no. 3, pp. 452–467, 2022.
2021
PE2LGP: tradutor de português europeu para língua gestual portuguesa em glosas Journal Article
In: Linguamática, vol. 13, no. 1, pp. 3–21, 2021.
Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families Inproceedings
In: IDC, pp. 100–111, ACM, 2021.
Community Based Robot Design for Classrooms with Mixed Visual Abilities Children Inproceedings
In: CHI, pp. 31:1–31:12, ACM, 2021.
Fostering Inclusive Activities in Mixed-visual Abilities Classrooms using Social Robots Inproceedings
In: HRI (Companion), pp. 571–573, ACM, 2021.
DAN & Danny: Combining Analog and Digital Self-Tracking Data to Manage Wellbeing Inproceedings
In: ICGI, pp. 1–8, IEEE, 2021.
WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild Journal Article
In: CoRR, vol. abs/2105.10223, 2021.
2020
Open Challenges of Blind People Using Smartphones Journal Article
In: Int. J. Hum. Comput. Interact., vol. 36, no. 17, pp. 1605–1622, 2020.
Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness Journal Article
In: Proc. ACM Hum. Comput. Interact., vol. 4, no. ISS, pp. 197:1–197:19, 2020.
Exploring accessible programming with educators and visually impaired children Inproceedings
In: IDC, pp. 148–160, ACM, 2020.
Using tabletop robots to promote inclusive classroom experiences Inproceedings
In: IDC, pp. 281–292, ACM, 2020.
Investigating the Opportunities for Technologies to Enhance QoL with Stroke Survivors and their Families Inproceedings
In: CHI, pp. 1–11, ACM, 2020.
HamNoSyS2SiGML: Translating HamNoSys Into SiGML Inproceedings
In: LREC, pp. 6035–6039, European Language Resources Association, 2020.
The case for 'health related impairments and disabilities' Inproceedings
In: W4A, pp. 2:1–2:7, ACM, 2020.
ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, Virtual Event, Greece, October 26-28, 2020 Proceeding
ACM, 2020.
2019
Touchless interaction with medical images based on 3D hand cursors supported by single-foot input: A case study in dentistry Journal Article
In: J. Biomed. Informatics, vol. 100, 2019.
The Design Space of Nonvisual Word Completion Inproceedings
In: ASSETS, pp. 249–261, ACM, 2019.
Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials Inproceedings
In: INTERACT (1), pp. 42–62, Springer, 2019.
Visual Biofeedback for Upper Limb Compensatory Movements: A Preliminary Study Next to Rehabilitation Professionals Inproceedings
In: EuroVis (Posters), pp. 33–35, Eurographics Association, 2019.
Assistive Technologies Incollection
In: Web Accessibility (2nd Ed.), pp. 317–335, Springer, 2019.
2018
Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing Inproceedings
In: CHI, pp. 27, ACM, 2018.
Aidme: interactive non-visual smartphone tutorials Inproceedings
In: MobileHCI Adjunct, pp. 205–212, ACM, 2018.
2017
Investigating Laboratory and Everyday Typing Performance of Blind Users Journal Article
In: ACM Trans. Access. Comput., vol. 10, no. 1, pp. 4:1–4:26, 2017.
In-context Q&A to Support Blind People Using Smartphones Inproceedings
In: ASSETS, pp. 32–36, ACM, 2017.
The Use of Smart Glasses for Lecture Comprehension by Deaf and Hard of Hearing Students Inproceedings
In: CHI Extended Abstracts, pp. 1909–1915, ACM, 2017.
2016
SlidePacer: A Presentation Delivery Tool for Instructors of Deaf and Hard of Hearing Students Inproceedings
In: ASSETS, pp. 25–32, ACM, 2016.
Effect of target size on non-visual text-entry Inproceedings
In: MobileHCI, pp. 47–52, ACM, 2016.
2015
Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users Inproceedings
In: ASSETS, pp. 23–32, ACM, 2015.
Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage Inproceedings
In: ASSETS, pp. 273–280, ACM, 2015.
TinyBlackBox: Supporting Mobile In-The-Wild Studies Inproceedings
In: ASSETS, pp. 379–380, ACM, 2015.
TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices Inproceedings
In: CHI, pp. 39–42, ACM, 2015.
Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration Inproceedings
In: ITS, pp. 25–34, ACM, 2015.
HoliBraille: multipoint vibrotactile feedback on mobile devices Inproceedings
In: W4A, pp. 30:1–30:4, ACM, 2015.
2014
Mobile text-entry and visual demands: reusing and optimizing current solutions Journal Article
In: Univers. Access Inf. Soc., vol. 13, no. 3, pp. 291–301, 2014.
Mobile touchscreen user interfaces: bridging the gap between motor-impaired and able-bodied users Journal Article
In: Univers. Access Inf. Soc., vol. 13, no. 3, pp. 303–313, 2014.
Motor-impaired touchscreen interactions in the wild Inproceedings
In: ASSETS, pp. 123–130, ACM, 2014.
B#: chord-based correction for multitouch braille input Inproceedings
In: CHI, pp. 1705–1708, ACM, 2014.
Stressing the Boundaries of Mobile Accessibility Journal Article
In: CoRR, vol. abs/1402.1001, 2014.
Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind Journal Article
In: CoRR, vol. abs/1402.1037, 2014.
2013
UbiBraille: designing and evaluating a vibrotactile Braille-reading device Inproceedings
In: ASSETS, pp. 23:1–23:8, ACM, 2013.