Paulo Bala
Biography
Paulo Bala holds a Ph.D. in Digital Media from Universidade Nova de Lisboa. Paulo also has an MA. in Entertainment Technology from Carnegie Mellon University and the University of Madeira and a BSc. and MSc. in Informatics Engineering from the University of Madeira.
He is currently a postdoctoral researcher at Interactive Technologies Institute, LARSyS, and a teaching assistant (User Centered Computing; Service Design) at Instituto Superior Técnico. Throughout his academic career, he has participated in multiple EU and FCT-funded projects as a research member. His main research areas are Human-Computer Interaction, Entertainment Technology, and eXtended Reality. His research work has been published in top peer-reviewed venues in HCI, like CHI and ISMAR.
Related Projects
News
Publications
2023
Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography Proceedings Article
In: Schmidt, Albrecht; Väänänen, Kaisa; Goyal, Tesh; Kristensson, Per Ola; Peters, Anicia; Mueller, Stefanie; Williamson, Julie R.; Wilson, Max L. (Ed.): Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, CHI 2023, Hamburg, Germany, April 23-28, 2023, pp. 771:1–771:19, ACM, 2023.
2022
Writing with (Digital) Scissors: Designing a Text Editing Tool for Assisted Storytelling Using Crowd-Generated Content Proceedings Article
In: ICIDS, pp. 139–158, Springer, 2022.
2021
Square Peg, Round Hole: A Case Study on Using Visual Question & Answering in Games Proceedings Article
In: Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play, pp. 133–139, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450383561.
Amnesia in the Atlantic: An AI Driven Serious Game on Marine Biodiversity Proceedings Article
In: Hauge, Jannicke Baalsrud; Cardoso, Jorge C. S.; Roque, Licínio; Gonzalez-Calero, Pedro A. (Ed.): Entertainment Computing -- ICEC 2021, pp. 427–432, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-89394-1.
Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS Proceedings Article
In: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, Association for Computing Machinery, New York, NY, USA, 2021, ISBN: 9781450380966.
Dynamic Field of View Restriction in 360textdegree Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS Proceedings Article
In: CHI, pp. 525:1–525:18, ACM, 2021.
2020
Tale of T(r)ails: The Design of an AR Comic Book for an Animal Welfare Transmedia Proceedings Article
In: ICIDS, pp. 281–284, Springer, 2020.
Tell a Tail 360textdollar^textbackslashcirc textdollar: Immersive Storytelling on Animal Welfare Proceedings Article
In: ICIDS, pp. 357–360, Springer, 2020.
Tell a Tail: Leveraging XR for a Transmedia on Animal Welfare Proceedings Article
In: ICEC, pp. 223–239, Springer, 2020.
Staying on Track: a Comparative Study on the Use of Optical Flow in 360textdegree Video to Mitigate VIMS Proceedings Article
In: IMX, pp. 82–93, ACM, 2020.